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Tracks Blizzard employees across various accounts.


Minion Design Idea (10) 10/10 At 12:00AM, this minion gains or loses attack/health based on how much it was played the previous day. I wonder how big it would get and what the rules would be....

Minion Design Idea (10) 10/10 At 12:00AM, this minion gains or loses attack/health based on how much it was played the previous day. I wonder how big it would get and what the rules would be....

  • Iksar

    Posted 3 years, 10 months ago (Source)
    Minion Design Idea (10) 10/10 At 12:00AM, this minion gains or loses attack/health based on how much it was played the previous day. I wonder how big it would get and what the rules would be....
    • Iksar

      Posted 3 years, 10 months ago (Source)
      sees average amount of play = stays the same sees a lot of play = stats go down sees very little play = stats go up
    • Pokeking12

      Posted 3 years, 10 months ago (Source)
      @IksarHS I like the concept, but I doubt it would see much play.
      • Iksar

        Posted 3 years, 10 months ago (Source)
        @Pokeking12 but...it....would just... keep getting bigger....



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