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Tracks Blizzard employees across various accounts.


Friendly reminder that video game development is almost always harder than it seems. Changing the mission objective kill count from solo to team involves a lot of back end logic change. Any changes we do require new code, new build, testing and deployment on multiple environments

Friendly reminder that video game development is almost always harder than it seems. Changing the mission objective kill count from solo to team involves a lot of back end logic change. Any changes we do require new code, new build, testing and deployment on multiple environments

  • RiotJennisaur

    Posted 4 years, 9 months ago (Source)
    Friendly reminder that video game development is almost always harder than it seems. Changing the mission objective kill count from solo to team involves a lot of back end logic change. Any changes we do require new code, new build, testing and deployment on multiple environments
    • RiotJennisaur

      Posted 4 years, 9 months ago (Source)
      I know it sucks to see unintended designs on live, but please don’t start your feedback with “well why can’t you just...” because we can’t or we would’ve. We will ALWAYS prioritize solving player pain as fast as possible. Thank you for coming to my TED talk again. ❤️
      • Chadd Nervigg

        Posted 4 years, 9 months ago (Source)
        @RiotJennisaur Players who are used to PC games also underestimate just how much harder it is to deploy fixes/builds/changes to mobile games. Mobile is way more similar to console in that regard.
        • RiotJennisaur

          Posted 4 years, 9 months ago (Source)
          @Celestalon Super +1. God forbid if the fix requires a new client build because just the first party approval process can take days. Developers can’t do anything during that time so we just sit here and bite our nails, praying that it gets approved. Been there, done that.
          • Chadd Nervigg

            Posted 4 years, 9 months ago (Source)
            @RiotJennisaur Beeeen there.



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