An important part of PTR for us is discovering client and server crashes that we didn't catch internally. In general these are pretty boring, a key fix this time was made in how we deserialize certain gameplay data which could lead to a client crash.
Bill Warnecke
An important part of PTR for us is discovering client and server crashes that we didn't catch internally. In general these are pretty boring, a key fix this time was made in how we deserialize certain gameplay data which could lead to a client crash.
Cheers!