Bluetracker
Tracks Blizzard employees across various accounts.
Why are OW's patches so large?
4G+ predownload. Nearly 1g on patch day. Like a 5gig patch for 6-9 cosmetics and an event I've already played? Is it smaller if I don't predownload it?
Tracks Blizzard employees across various accounts.
4G+ predownload. Nearly 1g on patch day. Like a 5gig patch for 6-9 cosmetics and an event I've already played? Is it smaller if I don't predownload it?
Bill Warnecke
Hey there, occasionally we do a "remaster" release which is necessary for console but also helps reduce wasted space for PC players as well. Because we know these releases will be large downloads we also tend to fix bugs in core assets that, when touched, require downloading the entire asset again.
We know these have an impact on folks with limited data and we try to limit the need for these as much as possible. Apologies for any hassle.
Cheers
Bill Warnecke
From what I understand we're unable to do any pre-load on Console because we publish through the 1st Party systems. I'll check with our console producer to be sure, it's something I'd love to do if it was possible.