Bluetracker

Tracks Blizzard employees across various accounts.


Why are OW's patches so large?

4G+ predownload. Nearly 1g on patch day. Like a 5gig patch for 6-9 cosmetics and an event I've already played? Is it smaller if I don't predownload it?


  • Bill Warnecke

    Posted 6 years, 7 months ago (Source)

    Hey there, occasionally we do a "remaster" release which is necessary for console but also helps reduce wasted space for PC players as well. Because we know these releases will be large downloads we also tend to fix bugs in core assets that, when touched, require downloading the entire asset again.

    We know these have an impact on folks with limited data and we try to limit the need for these as much as possible. Apologies for any hassle.

    Cheers

  • Bill Warnecke

    Posted 6 years, 7 months ago (Source)

    But you could've let us pre load the update if you knew it was gonna be 24 gigs on console. Some of us won't be able to play today at all.

    "Cheers".

    From what I understand we're unable to do any pre-load on Console because we publish through the 1st Party systems. I'll check with our console producer to be sure, it's something I'd love to do if it was possible.




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