You're at the final challenge and the deck isn't stacked in your favor. Can you salvage a way to win the fight?
Loknax has whipped up a final boss fight for us, and our playbook is limited for this one.
As always, we can be reached through Discord or here on the site via PM if you have any issues to report.
Here are the phases of this card design competition
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This is the last competition of the Season...but hopefully not the last one period. We'll see :/
Anyway, I think I might dust off my old Edwin for this: the reward can be tweaked, but I've always been high on the condition as something unique and flavorful.
I made a complicated version that shuffles unique Cast When Drawn spells into your deck, but it's probably just too much.
I'm thinking it shuffles two copies of each into your deck, maybe even three.
I have quite a few things I'd like to say. The first thing of those... welcome to the finale of season 6!!! It's been 20 competitive weeks, but here we are at the end. Let's make it a good one.
Next, I'd like to do is congratulate Wailor for winning the first place prize of the season. No matter what happens in this competition, it will not be possible to overtake or tie him on victories in this season that count towards the prize. Congratulations Wailor! You've put up a hell of a fight.
And finally, I need to grief at how tragic of a failure this season has been. We tried so many things to increase the amount of participation these comps get from not just the prize at the end, but also putting more effort into advertising them. We put more reminders that these were happening on the front page, and I even tried letting people in other Hearthstone communities I'm a part of know that this was happening, and still nothing worked. Even at that, participation was still just an all-time low and it's apparent that so many people just actually pay no mind to this despite our best efforts and it just makes me sad that there's nothing that could be done to fix this.
To leave you all on a less sorrowful note, here is my card that I'm bringing to the table, Val Bladefang.
Now that it's no longer possible to generate Triple-Rune cards, Val comes to the aid with that. It is a Legendary and it requires you to go all-in on the Runes to be able to generate one Triple-Rune card at complete random, so it should be absolutely fine. Go Triple of any particular Rune, and you'll be rewarded with some bonus tools, but it also means that there's no rune-mixing allowed. It's triple or nothing for Val.
One cool tidbit to note is I envision this would even work with multi-Rune cards, so if you play this in either Triple-Blood or Triple-Frost, either of those can generate Frost Queen Sindragosa as the 2-Rune card. Although in my mind, it still wouldn't be able to generate Climactic Necrotic Explosion, since that was specifically made to not be generatable before the Triple-Rune rule came to effect and I would honor that. This is more of a future-proofing note than anything else, but I think it would be a cool thing for the card to do.
I'm also a bit sad for the state of these comps and the fact this might be the very last one, it's a real shame honestly. I still had fun this comp regardless of this, but I understand how frustrating it must be as organizers.
To be honest, I think this isn't a Fan Creations issue, but an Out of Cards/Games issue in general, as the activity has been pretty low recently (I don't participate much, but I still noticed sometimes the last comment in the whole site was from 2 days ago). Which, yeah, makes the whole thing even worse, but im any case the organization isn't to blame, as you've done a very fine work.
Enough downer words, here are my two cards of the week:
Battlefield Teleporter attempts the bold archetype of spell-less Mage. The effect it gets is a mix of card draw and Unstable Portal, so that the card feels Mage despite its precondition. I'm not too sure about the numbers, so I'd like some feedback to tweak them.
High Priestess Ishanah implements passive healing, which is something I've always wanted to see. I'm wondering if turn 3 is too early for an infinite effect like this, though.
Quote From WailorHigh Priestess Ishanah implements passive healing, which is something I've always wanted to see. I'm wondering if turn 3 is too early for an infinite effect like this, though.
I absolutely believe that is too early: Holy Priest will play defensive as it is, and with her they can just passively out-heal chip damage and stall for the late-game.
Congrats to Wailor for winning the season! What a race it was catching up with Demon who seemed to have gained an insurmountable head start.
All I have to say about the lack of participation is that I'm sorry - I know I'm part of the problem. I've tried to explain my reasons behind no longer participating but just like you guys, I can't really say what would need to change to make this work.
Demon and linkblade, please be asured that your efforts are seen and very much appreciated. You've done so much during this season, on stage and behind the scenes, and we're very very grateful for it. Even if traffic seems to be going down a lot, the core community of OutofGames is still my favorite Hearthstone related place on the web. You are one wholesome bunch of people and I'm happy to be a part of this.
Since the theme of this last comp fits my favorite card I've already designed this season, I'll give it another try with a recycled card. Let me know if there's anything I should change! I'm very fond of the art and the effect, but maybe I could tweak the name, the stat line or something?
I notice I am confused. Something I believe isn't true. How do I know what I think I know?Harry James Potter-Evans-Verres, hpmor.com
The possibility of WCDC coming to an end is saddening, but I understand you guys put a lot of effort into it and it's good to ask yourselves if that's worth it. Regardless, I'd like to thank everyone who's part of these competitions. This season has been just as enjoyable as the previous ones thanks to each of you being here! Really, you all are an awesome and the most wholesome bunch. I normally don't interact anywhere, I'm a textbook example of a lurker, but I'm very glad I found such a great community to enjoy my passions with.
Sadly we're at the last comp of the season, but I'm still very much excited for it. I ended up with a bunch of ideas for this comp. All Mage cards, because for some reason I have a fascination with Mage and a love for Discovering cards. These are the ones I'm very happy with:
Avalan shapes ice crystals from far and wide, giving Frost Mage the versatility it is currently lacking. I really wanted Crystallization to be a Cast When Drawn, but sadly the Discover gets in the way of that.
Six Crystallizations might not be an awful lot for a restriction to only Frost spells plus adding a plain 3-drop to your deck. However, I chose six because they will be in your deck since the start of the game and will likely receive some more Frost synergy in the future. I think that's a well-balanced amount, but I would like to hear other's opinions on that.
A classic effect that I don't think I've ever used in a comp before. I'm not sure yet whether the reward is balanced enough for the requirement or if it's too rewarding as a Start of Game effect and should be a Battlecry instead.
I'll be trying something different. This is like a comeback solution (archetype enabler?) for the old control warrior (whose lack of existence for several years made me quit HS a long time ago).
I didn't want this to have anything to do with the Death Knight class. Classic style all the way :) The undead tag is mostly flavor, since I don't think warrior has any synergy with it (though I do believe it should, even if limited).
Edit: changed after feedback.
Feedback. This might be my last time doing this :C
Cristoph is much better. I think Start of Game is balanced, considering it only affects generated spells.
Also, the wording is a bit iffy. I'd try something among this lines: "Battlecry: If your deck has 5 or more Legendaries when your hero dies this game, revive it with 1 Health, 40 Armor and Gorehowl equipped." The only bold words here should be "Battlecry" and "Legendaries".
@Wailor: thanks for the feedback. I've edited the card the best i could (the text wouldn't fit on 4 lines so i had to change it a bit; also, i'd like to keep it as a warrior card since DK is not something i enjoy in general).
Battlefield Teleporter is a good card that will stand out among the sea of Legendaries that the competition will have. I do question if the draw being restricted to minions is truthfully necessary since Mage has a total of 7 cards in the game that are neither spells nor minions and 5 of them are exclusive to Wild, so I guess you might as well allow those to be drawn as well.
High Priestess Ishanah is a good card, although as pointed out, it does come down quite early, although the stat-cost ratio is fine so you can just up all of those by a bit. What's really hilarious is that if your opponent plays an Alexandros Mograine, the two effects basically cancel each other out.
I think the card design as a whole is a bit questionable.
The card requires you to run a lot of Legendaries for it to work, which is something that I don't think Team 5 would ever encourage because it's a big slap in the face for F2P or low-budget players (in before one of the mini-set Legendaries requires you to run a lot of Legendaries). Triggering the effect also seems very cumbersome, since you're only going to have a maximum of 18 cards in your deck by the time you play this, which is assuming that you went first and didn't play any card draw, and you wouldn't want all the cards to be Legendaries either. It also assumes that you're always able to play it on turn 10, which you won't always be able to do.
And then you have to wait for your hero to die as Warrior, which goes against the fact that you're probably playing a control deck to use this, and therefore have lots of means of gaining Armor. And that has to weapon while you still have at least 5 Legendary cards in your deck. It feels like too many things that you don't have control over has to align properly for it to work.
And I read your comment about Death Knight, but the truth is that the fact that Death Knight exists in the game now is something that can't be overlooked. People will draw the connection and they won't care that you're going "classic style" since that's just not how people in this hobby operate.
I don’t get the theme. Would OG Reno Jackson count for example?
Quote From CheeseI don’t get the theme. Would OG Reno Jackson count for example?
Yep. Highlander cards count
If this be the last time we do this, I think I should make time in my schedule for feedback.
Although the majority seems to like my Arcane card better, I personally already agree with linkblade's feedback a lot. I think Avalan would do a good job standing out in this comp with Cast When Drawn cards and because it makes a currently undersupported archetype more viable.
Also, I made it so that the Crystallizations draw you another card, explicitly to make sure that they don't dilute the draw pool. And I'm aware I'm just being stubborn at this point (I just can't help myself when I get excited about an idea), but I'm going to justify the 'Thief' aspect by arguing that the card pool is specific enough by including Frost spells only. I would be open to making them discover Frost spells from any class.
Not sure what to think on the generation in regards to multi-rune cards. On the other hand, Frost Queen Sindragosa could also be considered a single-rune card for both Frost and Blood. Regardless, as fun as it sounds, I think it would fit the card better to exclusively generate 'pure' rune cards. Anyway, is a good card and I say the multi-rune generation can be left up to interpretation. Also, it annoys me that they made Climactic Necrotic Explosion inconsistent with the rest.
High Priestess Ishanah is a very realistic and fitting card, which has definitely helped you this season, but it's not the most original card here. It's obviously supposed to be a reverse Alexandros Mograine.
Of course the magic on the art looks very cool, but I do agree the art should be a bit more zoomed in on the character itself. And the magic from his left hand looks more shadowy anyway, so that would help focus on the fel-like magic at his right hand. Linkblade is right that Hearthstone doesn't really print heroes as minions (The Lich King aside). I don't know how much the general audience (not counting the people here, since many make it to the finals anyway) would have an issue with that? If you do change the art, I recommend making it a demon so it can profit from its own effect.
Kinda late feedback, I'm sorry:
You have just under 24 hours to submit.
Alright, I haven't touched Hearthstone for a few years now but since it may be the last comp I might as well submit an entry in memories of good old times.
EDIT: The image host I used fucked up the transparency somehow :(
EDIT2: Nevermind, I didn't pay attention to the deadline :(
Good luck to the finalists!
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