Mech Paladin

Last updated 1 year, 7 months ago by
  • Casual
1

The Voyage to the Sunken City expansion has just launched, and to celebrate this milestone we're doing an event called Wild Week. Over the next 10 days, there will be one guide a day, one for each class, using as many new cards as possible. Today, we're going to be looking at Mech Paladin in Voyage to the Sunken City.

Mech Paladin got a lot of new cards, but the one that makes the most impact is Radar Detector. In this deck, it will usually draw either 4 or 5 cards for 2 mana, and that provides the aggressive Mech Paladin with a lot of refill. To take advantage of the high hand sizes you get, Prismatic Jewel Kit is used for handbuffing your hand as there are a lot of Divine Shield minions in your hand. In addition, the deck uses Stonehearth Vindicator to get Radar Detector in hand more consistently. Overall, you will be able to get it in hand by turn 2 close to 70% of the time if hard mulliganing for it and Vindicator. If you like mech decks that rely on dropping a lot of stats early, give this deck a try. It's actually one of the more competitive decks in the series as well.

Past decks in Wild Week can be found here.

If you want to suggest a specific deck archetype to be covered for a particular class, you can comment it to this article and it may be covered during Wild Week or after.


Now, let's get into a guide on playing the deck. It's going to go through major overarching strategies to keep in mind, how to mulligan, gameplay tips on key synergies, and card choices.


Strategies

Mech Paladin is a very aggressive deck. It uses Radar Detector to get a large hand, then mech cost reduction effects to generate a very large board early.

Board Fill - After drawing Radar Detector or even without, use Galvanizer and or Mechwarper to dump your hand while also keeping in mind to use Prismatic Jewel Kit if you have it and potentially not dump all of your hand at once - you can dump some Divine Shield minions first to get handbuffs and then keep dump the rest of your hand. 

This deck is best against other Aggro decks with low clears. Control decks may be able to outlast the pressure.


Mulligans


Gameplay

The key to playing this deck well is to balance handbuff value with immediate board tempo.

Below are gameplay tips regarding many of the synergies in this deck and how to use them effectively.


This deck is really simple to play, so there aren't a lot of special tips to keep in mind. The only things which should be semi obvious anyway is that you can play Azsharan Mooncatcher and then use Seafloor Saviors or Radar Detectors to get the Sunken Mooncatchers, that you should considering Dredging a non-mech with Seafloor Savior if you have a Radar Detector in hand to try and draw one more card from the Radar Detector, and that Stonehearth Vindicator should be played first if you have a choice between Radar Detector or Stonehearth Vindicator because you may draw the second copy of Radar Detector later and Vindicator will then become useless. Also, keep in mind that if you have 2 Mechwarpers up you can repeat playing SN1P-SN4P for 1 mana.


Card Choices

This section is going to go through the main packages of cards in the deck. Each package has cards that help the deck with a specific goal. When playing the deck, it's useful to know what purposes each card serves and what other cards in the deck have synergy with it or help achieve the same purpose. This section might also be useful if you're interested in the reasoning for why each card was included in the deck.


Radar Detector Package

Radar Detector Card Image Stonehearth Vindicator Card Image

Radar Detectors are the strongest cards in your deck and Stonehearth Vindicator are there to draw them more consistently.


Buffs

Prismatic Jewel Kit Card Image Click-Clocker Card Image Seafloor Savior Card Image Bubblebot Card Image

Prismatic Jewel Kit handbuffs your minions, and Seafloor Savior does as well, in fact getting extra synergy from being handbuffed itself. Bubblebot buffs your board.


Mana Cheat

Galvanizer Card Image Mechwarper Card Image

These minions allow you to cheat mana and get mechs into play faster.


Cheap Mechs

Click-Clocker Card Image Glow-Tron Card Image Skaterbot Card Image Amalgam of the Deep Card Image Annoy-o-Tron Card Image Galvanizer Card Image Mechwarper Card Image Seafloor Savior Card Image Security Automaton Card Image Shielded Minibot Card Image Azsharan Mooncatcher Card Image SN1P-SN4P Card Image

The bulk of your deck is cheap mechs that can be played for 0 or 1 mana with the help of Galvanizer and Mechwarper. The key mech among these is Security Automaton which can snowball very quickly.


Mech Paladin is a strong aggressive deck using new mechs and card draw to have wide boards early. If you have a question or comment, or are wondering about a card substitution, post below.


What are your favorite wild decks? Which off meta decks have you been playing? Share them via our deckbuilder and let us know in the comments below!

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1
Card Changelog (Click to View)
Update #1

Card changes 1 year, 7 months ago (Second Nathria Balance)


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  • Swizard's Avatar
    1190 913 Posts Joined 04/30/2020
    Posted 1 year, 11 months ago

    Star Ascendant Uther

    The Breaker

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