Comments
38 totalAmber Watcher has decent stats and strong healing, and [card]Antique Healbot[/card] still sees play in Wild.
It may be for Paladin only, but it makes for a good Dragon in Dragon decks and heal decks.
You can heal your opponent …
A decent buff pay-off for Dragon paladin decks, which traditionally have lacked good pay-off cards.
Also a cheap buff in general for decks that care about cheap spells.
The fact that this is both cheaper and less restrictive than [card]Inkmaster Solia[/card], as well as being a two-of makes this look incredibly powerful.
Mage has always been a class that cares about big spells, and I think the effect …
This seems like a scary "must kill" card that rewards you for doing something you already want to be doing as hunter by dealing more damage.
Might struggle against wild boards, but this seems very powerful.
I think this card is insane.
You're already playing a well-statted aggressive minion, but shuffling 1/1's into your opponent's deck just makes the card that much better by diluting their deck. This is very good against decks like Reno decks, …
The battlecry at first glance seems terribly inconsistent at giving you any sort of decent swing, as there are a lot of mediocre demons you can get.
The Hero Power, on the other hand, looks pretty powerful.
This card definitely …
This version of Galakrond looks to be much more Control-focused than the others so far.
It reminds me of Deathstalker Rexxar, but I don't think it's as powerful. Despite that, generating extra value each turn makes it a lot easier …
This version of Galakrond has a lot of potential to create a massive board swing late in the game with multiple 0-Cost cards.
Rogue is a class that loves to cheat mana, and Galakrond accomplishes this to a stunning degree.
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This new version of Ysera seems very hard to evaluate at a glance, but it could have potential in greedy decks looking to out-value their opponents and create big board swings.
The main issue I see with this card is …
While infinite Sn1p-Sn4p decks tilt me considerably, I don't think this card is very good.
It can allow for you to use magnetic effects to an almost guarantee the following turn, but It's unclear whether an effect like this will …
While I don't think it will be meta-defining, I absolutely adore this card.
This card allows rogues to deal with problematic boards, such as a board full of Jades, limit your opponent's value, or kill one of your things to …
An interesting card that rewards you for attacking with your hero, but seems to fair and niche to be all that good.
It could be okay for filling in turns and to power hero-attack effects like Gonk.
This is very nice value for a 2-mana minion with premium stats.
If you're playing a dragon deck or just run powerful dragons, you're almost always getting something you want.
If you're under pressure, you can play it as a …
As a 1-mana 1/3, it's a decent turn 1 play for early board presence, but comes with the extra versatility of being able to shoot minions with your hero power, turning it into a 2 damage Fireblast of sorts like …
Emerald Explorer is not only a solid defensive minion for keeping you alive, but also generates you an additional resource for free, one which can further empower and enable dragon synergy cards.
Overall, the pool of dragons you can get …
In a vacuum, this is extremely good.
Druid heroes have been using two mana Wild Growth for years before it got nerfed, and it was an extremely strong part of their class identity.
The question will be whether it's worth …
There's so many good ones! My favourite card revealed so far though has got to be [card]Murmy[/card].
It's one of the best art this expansion for me; So much energy and character!
Oooh, cool! A new hero.