Turn 1 Spirit Jailer; Turn 2 Demon Companion Hero Power
Turn 1 Minion; Turn 2 removal.
The current deck has two 1 mana minions. Which means you can only hero power or play Spirit Jailer on turn 1 and removal for Turn 2. You lose to aggro and tempo by turn 3. With my current alterations you are putting more pressure on opponents, fighting for early board effectively, and steam rolling control decks.
Vulpera Scoundrel shines in this deck. It adds enough value to where the opponent cannot play around you. Demon Hunter's cards are so high poweredm but they all can't fit into a deck. There were so many matches especially against Paladin/Priest/Warrior where i discovered Inner Demon and hit face for 9 two turns in a row.
This is the better deck i have come across. All the others draw way too much and eliminate the benefits of soul shards. You have a great understanding of the mechanic. You also know that Glide and Skull of Gul'dan are really all you need; and can be easily tutored.
I have taken this deck to Diamond rank and the changes i made were:
I removed Mo'arg Artificer, Star Student Stelina, and Lorekeeper Polkelt. Well, i don't have Lorekeeper Polkelt and can't gauge his power-level. But, i am assuming he isn't helpful because he will only top deck board-clears. The deck was too slow for me.
I added Battlefiendx2 and Demon Companionx2. These cards help me pushed board early with some tempo and then setup for a destructive midgame.
Curve Combos:
Turn 1 Battlefiend; Turn 2 Hero Power/Spirit Jailer
Turn 1 Spirit Jailer; Turn 2 Demon Companion Hero Power
Turn 1 Minion; Turn 2 removal.
The current deck has two 1 mana minions. Which means you can only hero power or play Spirit Jailer on turn 1 and removal for Turn 2. You lose to aggro and tempo by turn 3. With my current alterations you are putting more pressure on opponents, fighting for early board effectively, and steam rolling control decks.
Vulpera Scoundrel shines in this deck. It adds enough value to where the opponent cannot play around you. Demon Hunter's cards are so high poweredm but they all can't fit into a deck. There were so many matches especially against Paladin/Priest/Warrior where i discovered Inner Demon and hit face for 9 two turns in a row.
This is the better deck i have come across. All the others draw way too much and eliminate the benefits of soul shards. You have a great understanding of the mechanic. You also know that Glide and Skull of Gul'dan are really all you need; and can be easily tutored.