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66 totalHearthstone would be so good if at least 25% of its content was created by its community. Designers lack of creativity right now.
I've been having a very good streak with this deck I made:
https://marvelsnapzone.com/decks/thor-lamentis/
Domino is good for getting Thor in Turn 1, and America will never be drawn at turn 6.
Play Marvel Snap and be happy mate. Totally agree with you, design team is high af. Game for so long has been a boring rock-paper-scissor, and it has been only worse with each upcoming expansion.
Yes, but point of that deck (as showcased by Hooglandia some hours ago) is that it's also good as a control deck given the various effects the Stones give. So the deck could find it's way to work as a …
I don't think there's enough data to say that. Yes, although increasing size is awful, most of the stones give you draw. And the effects are quite strong and flexible enough to adapt and take different game plans depending of …
Quote From 9spaceking very confusing ability, what does that mean?
This is similar to Daredevil, but in any turn. You can watch what your opponent was going to play, but in return, you can replay …
It's a good strategy only if you're at least above 1000 for getting the extra tokens. I had to rush to reach there.
Diablo Immortal was clearly a paid nomination. That game is so broken.
Genshin will probably win sadly, not because it's a good game, but because of the Chinese addicts lol.
Very good analysis, having mulligan in a game with 10 card-decks would lead to all games feel the same, since the odds of drawing what you need would sky-rocket. I think it was a very good decision, and mitigated with …
The rollout planning of this game was made entirely under the influence of cocaine. So random.
I really don't understand why they did this weird release calendar. They're losing lots of players since the hype already passed LONG time ago.
From what I saw on theorycrafting, [card]Fiendish Circle[/card] was a lot more important with [card]Vile Library[/card] and [card]Impending Catastrophe[/card] than with Rafaam. Those two are the ones that push the archetype. I felt Rafaam was more of a win-more card.
…Never knew why people loved Brode. He's greedy af. Bobby taught him well. Economy and balance-wise, the game was very bad on his watch.
IMO competitive archetypes suck in Yu-gi, fun-wise. Stopped playing because of that.
Remember when people usually told Ben Brode was awesome? Remember now how he really was for the game? LOL. A good disciple of Bobby, let me tell you guys.
It was a nice game, but IMO it feel right into 2 classic traps in TCG:
- Powercreep
- Overcomplexity
The mechanics every day are more and more complex, making it so that if you leave the …
It targets the opponents face, not because of Kel, but because of the effect of the skeletons.
IMO dumb face decks are burn shaman, quest hunter, those on which you can't interact that much since the only thing they do is smack in the face with spells.
Although I dislike the decks you mentioned, at …
I think that 40H won't be an issue if we go again to token decks as the go-to agro option. Yes, you'll last for a few more turns, but one can't keep clearing boards every turn, at one point you …
Before anything, this is a serious thread, not for saltiness, and our opinions may differ. If that's the case, discuss it like an adult.
IMO, this game has fallen into a trap of face decks that …