Comments
31 totalMan I hope there are permanent spellshield buff cards. A hexproof mechanic is sorely lacking from this game. Burn/removal needs a counter other than unyielding which doesn't stop recall or oblit.
Nifty might sometimes be wrong but I notice a disturbing trend on this forum: Several people seem to feel they MUST negatively post replies (be assholes) everywhere. If you are trying to drive away people from posting on the forums, …
You are welcome OldManSanns. I also play it because its fun.
Also simp is a perfectly chosen word for someone who... idk... posts things like: "Ah yes, some random user links a deck on a website that has roughly …
This was me being sarcastic but its nice to see im taken that seriously. I love all the hate-o-rade but still doesn't change the fact that I've been coming up against similar decks instead of the normal trash decks you …
A week after I posted my Hecarim/Kalista deck over half of the decks in ranked are slight variants of it... lol. The funny part is now its hard to find the usual meta decks because Hecarush beats them ;p Unfortunately …
Both are toxic to play against, thus why I prefer to win by turn 5-6 and negate most of these decks potential...
This is one area that HS is actually better than LoR. HS rope is not much different than LoR if the person is roping to be toxic, but at least it doesn't give an afker 15 goddamn bonus trolling seconds …
Favorite champ: [runecard]Fiora[/runecard] - she has the best win condition and afiak the only non-damage one. (I dont count running opponent out of cards because tbh that is a terribly toxic mechanic in any TCG). She also has funny quips …
I used to run Harrowing but its not terribly helpful defensively compared to ruination with the cards I have. That and I generally don't even get to 9 mana in most games.
Ok figured out how to post the code. This is a new variant im trying out. Its a tad slower but has better removal and more ways to get past blocking. On a highroll game I did 38 damage in …
As for deck list I have no idea how to show that sorry. Other than what is listed above I use darkwater scourges on defence turns to soak up attacks and pair them with Kalista so when she levels up …
Quote From Nifty129 It would only be a 9/6 leveled which played on curve on 4 as you stated is literally impossible, and if youre playing it off curve the mana discount is useless so which one is …
When you play dozens of matches a day it happens pretty often. And who cares if hecarim dies if you won the match? I fail to see any logic to your last few posts other than writing "Nuh uh" in …
The point of Ruination is to wipe their board on the defense round when your opponent is low on hand size because you can then vomit an entire hand of cheap and giant sea monsters for your attack turn …
I never have much luck with Expedition RNG either. For Example, if I want to try for a Deep deck and pick Maokai I then get ONE sea monster out of every single card pack and swap. Thats how unlucky …
Kind of a necro but just wanted to add:
Harrowing and Kalista (they work the same way afaik) WILL choose They Who Endure based on current stats as I play both T.W.E and Harrowing in my Hecarim/Kalista rush aggro …
If you think Hecarim isnt aggro then you must not be using mana cheating! I usually play him on turn 5 or 6 with Oblivious Islander as long as he will level up. I mean 4 cost 9/6 onslaught that …
I like Hecarim aggro decks too, but I only splash freljord for They Who Endure to break stalemates. I try and get 3-4 sharks out early by copying them with fading memories and making em cheaper with Oblivious Islander. Then …
Errrrrrrr? 3-4 of the top aggro decks can kill you by turn 4-5 if you cant throw out small allies to block. And over half the people in ranked are running some form of aggro deck. The rest are the …
Most of the noskills swapped to aggro stun/recall from what ive seen, 2 out of 3 matches in ranked is the same yasuo deck...