Edited the comment, didn't understand the effect well. You don't want to give any opponent resources as an aggressive deck (which you plobably are, playing this for +1 attack). So no.
The way I see it, DH can try for really aggressive deathrattle build that spams hard early game, and quickly refills with its superb draw power. Who knows?
Really, really strong, but fun. 2 mana Justicar Trueheart, and you can upgrade twice. Even deck for 1 mana deal 3 damage? With that amazing 3/5 and 10/10 finisher? Don't really like Mage in general, but sign me up for this one.
If it's at the end of each turn, opponent can never remove it, and you get full board of ready to attack minions next turn. If at the start of each turn, you actually can't summon any more minions nor attack with your board, basically you block yourself. Which one it is?
Easily broken card. Save copies of this one.
Edited the comment, didn't understand the effect well.
You don't want to give any opponent resources as an aggressive deck (which you plobably are, playing this for +1 attack). So no.
Seems useful. But will need a specific deck to utilize defensive defensive part, maybe in Big DH.
Good in Arena. Not as strong as Goody Two-Shields, though.
We'll see a lot of toads this expansion.
Not reliable enough for aggro decks.
Need spell damage or Mo'arg to work. Might be worth it, considering that upgradable spell too.
The way I see it, DH can try for really aggressive deathrattle build that spams hard early game, and quickly refills with its superb draw power. Who knows?
Really, really strong, but fun. 2 mana Justicar Trueheart, and you can upgrade twice.
Even deck for 1 mana deal 3 damage? With that amazing 3/5 and 10/10 finisher? Don't really like Mage in general, but sign me up for this one.
Anti Rogue/DH card.
Now that's cheating. I like it, strong card.
Can't wait to try all kinds of Murlocs once expansion hits.
Thanks for this one, Blizz.
If it's at the end of each turn, opponent can never remove it, and you get full board of ready to attack minions next turn.
If at the start of each turn, you actually can't summon any more minions nor attack with your board, basically you block yourself.
Which one it is?
Hunter, you might want this?
Will be hated.
Interesting spell, I'll take this in Wild Highlander once I make it.
Strong card in fast drawing deck, providing defence when it's most needed, close to finish. But not very imaginative.
Terrible, you don't want this in zoo.
No. Even in Arena it's slow, can easily be played around.