However even though it seems like it could be a very fun experience you better hope all the Patchwerks, Dirty Rats and Mutani are either nonexistent or only hit your Piranhas. Oh...and I haven't even told you about the hardest part: stay alive until turn 10.
My favorite card in this set so far. I already looked forward to play a control style blood dk but now I`m pretty hyped.
Brann and Zola will be best buddies with Alexandros, so even if 3 damage a turn isn`t enough of a clock I guess 6 or even 9 a turn will "slowly" grind everyone down. However, I think he will fall pretty soon to the nerf-hammer. People like to cry out about stuff they perceive as inevitabile after all (no matter how strong it actually is).
In wild this is going to be very interesting.
Warrior: The Fires of Zin-Azshari and Explore Un'Goro in combination with our friend Steamcleaner
Priest: Resurrect + The Jailer
Could you please change my name to FacelessStoryteller ?
Sorry for the inconvenience and thanks in advance
Already theorycrafted something fun (no, not competitive) for shaman in wild:
Prescience+ Countess Ashmore to ensure you draw all of them...very fast.
Torrent + Crushing Hand to kill the first Horseman to avoid silence and polymorph effects
From De Other Side to win
However even though it seems like it could be a very fun experience you better hope all the Patchwerks, Dirty Rats and Mutani are either nonexistent or only hit your Piranhas. Oh...and I haven't even told you about the hardest part: stay alive until turn 10.
My favorite card in this set so far. I already looked forward to play a control style blood dk but now I`m pretty hyped.
Brann and Zola will be best buddies with Alexandros, so even if 3 damage a turn isn`t enough of a clock I guess 6 or even 9 a turn will "slowly" grind everyone down. However, I think he will fall pretty soon to the nerf-hammer. People like to cry out about stuff they perceive as inevitabile after all (no matter how strong it actually is).
I guess we will see this one mostly in wild.
Mechathun Warlock, Quest Priest come first to mind as decks that would like to run it.
And if it is just plain terrible... Treachery might still make it fun...if you survive giving your opponent a manaboost that is.
In standard...maybe druids will use it.
It should increase their reach quite a bit. Just think about playing something like a 0 mana devourer + Sire + a moonlit guidanced Sire.
Probably other decks will make use of it too but for now I don`t really see something that warrants taking the risk.