Man really appreciating your insights on these cards. I find myself agreeing with most of your analysis. This one included. Yes the ease of activating frenzy is the key. The frenzy cards paired with rush are the ones I see being played most often.
I'm fairly certain this was supposed to be a kind of puzzle. That's why the mulligan and your opponents cards are the same each time. I kinda liked it to be honest.
I wish you could select a specific fight to play once you beat it instead of having to play through the entire thing again. I really would like to try that Cho'Gall fight again.
I don't know man. That's all easy to say when we are not the ones designing the cards. Hearthstone has been going on for years now, and the pool of strong but unusable cards just keeps getting bigger. I for one don't mind a buff here and there. If a buff is too strong well we get a broken deck for a while then they nerf it again.
Man really appreciating your insights on these cards. I find myself agreeing with most of your analysis. This one included. Yes the ease of activating frenzy is the key. The frenzy cards paired with rush are the ones I see being played most often.
Still not sure how I feel about spells being broken up into different types...
Well said. I think that is exactly right.
A sad story... a sad story indeed.
Seems good. Flexible and enables interesting combos.
The power creep is real.
I think this card is too slow...
I'm fairly certain this was supposed to be a kind of puzzle. That's why the mulligan and your opponents cards are the same each time. I kinda liked it to be honest.
I wish you could select a specific fight to play once you beat it instead of having to play through the entire thing again. I really would like to try that Cho'Gall fight again.
I think you probably want to be careful with that as it encourages the wrong sort of behavior.
I was just about to say the same thing!
And you know what, that is a fair assessment of the situation.
I don't know man. That's all easy to say when we are not the ones designing the cards. Hearthstone has been going on for years now, and the pool of strong but unusable cards just keeps getting bigger. I for one don't mind a buff here and there. If a buff is too strong well we get a broken deck for a while then they nerf it again.
Why is reverting buffs a huge fail?
Sir Finley of the Sands
Like the card art and I can't pass up the opportunity to possibly revive odd paladin in standard. That deck got me to rank 5 for the first time.
I guess the power level of The Caverns Below came from the fact that it always started in your hand. Whereas this does not.
Why am I getting quest rouge flash backs?