ImmWolfHero of Warcraft 42075 PostsJoined 04/03/2020
Posted 3 years, 2 months ago
The potential is there, but the Elemental condition has proven to be way too much of a handicap in the past. If it finds a way to be consistently activated this is an insane card.
ImmWolfHero of Warcraft 42075 PostsJoined 04/03/2020
Posted 3 years, 2 months ago
Pretty good mana cheat. It pays for itself immediately and only generates more value the longer it survives. The Taunt minions can also protect it. The only question is whether Taunt Druid will be a thing.
ImmWolfHero of Warcraft 42075 PostsJoined 04/03/2020
Posted 3 years, 2 months ago
Reaching fatigue will probably take way too much time and you risk destroying this with cards like Altar of Fire in the process. When it works it probably wins the game by itself but it won't happen too often.
ImmWolfHero of Warcraft 42075 PostsJoined 04/03/2020
Posted 3 years, 2 months ago
At rank 1 it feels pretty low power level and I doubt you'll have too many minions in your hand by the time it upgrades to rank 3. At rank 2 it's fine but I still doubt you go through the trouble of putting it in your deck at that point.
ImmWolfHero of Warcraft 42075 PostsJoined 04/03/2020
Posted 3 years, 2 months ago
Really powerful with Mor'shan Elite but it might be too greedy to actually put it in your deck. Looks more like a card you're happy to discover if you already have a good target for it.
ImmWolfHero of Warcraft 42075 PostsJoined 04/03/2020
Posted 3 years, 2 months ago
Solid body for Taunt Druid, if that ever becomes a thing. Even if it doesn't, it's still a nice card that could be considered for some survivability in slower decks.
ImmWolfHero of Warcraft 42075 PostsJoined 04/03/2020
Posted 3 years, 2 months ago
Will probably see play in slower Druid Wild decks since pulling it out of Oaken Summons is insane. In Standard I don't think there's any support for it yet.
Sunscale Raptor and Dire Frenzy make this card interesting but we've never seen such a Hunter deck succeed and I don't think this one will.
Will probably see play in Murloc Shaman but if more powerful options will be available in the future I can see it getting cut.
Interesting design but helping your opponent draw their powerful cards doesn't seem like a good idea.
Recruits synergy doesn't really work in Standard and this looks way too slow for what that deck wants to do anyway.
Good combo with Evocation and nice in some meme Mage decks but other than that I don't see a use for this.
The potential is there, but the Elemental condition has proven to be way too much of a handicap in the past. If it finds a way to be consistently activated this is an insane card.
Weird value generator for a Taunt Druid deck. I don't think it makes the cut.
Will most likely see play if a Deathrattle Demon Hunter deck works. But that's a big if. Other than that it's probably too slow and unreliable.
Pretty good mana cheat. It pays for itself immediately and only generates more value the longer it survives. The Taunt minions can also protect it. The only question is whether Taunt Druid will be a thing.
Reaching fatigue will probably take way too much time and you risk destroying this with cards like Altar of Fire in the process. When it works it probably wins the game by itself but it won't happen too often.
At rank 1 it feels pretty low power level and I doubt you'll have too many minions in your hand by the time it upgrades to rank 3. At rank 2 it's fine but I still doubt you go through the trouble of putting it in your deck at that point.
Really powerful with Mor'shan Elite but it might be too greedy to actually put it in your deck. Looks more like a card you're happy to discover if you already have a good target for it.
Solid body for Taunt Druid, if that ever becomes a thing. Even if it doesn't, it's still a nice card that could be considered for some survivability in slower decks.
Good card for Token Druid. It's not gonna be one of the best cards in the deck but I see no reason why you wouldn't include it.
The damage isn't anything exciting but discovering another spell will probably make it good enough to be included in most Mage decks.
Seems like a fair and balanced card so it most likely won't see play.
Will probably see play in slower Druid Wild decks since pulling it out of Oaken Summons is insane. In Standard I don't think there's any support for it yet.
Seems too slow, you need to play 3 Deathrattles before breaking even. Most of the time you will probably be better off not playing it.
Probably too expensive to make the cut but it will be really good if the meta allows it to be played.
Good card for pulling off crazy combos or for disrupting them but it probably won't see a huge amount of play.