Comments
87 totalfully agree. It's great that they try out stuff, even if they have to revert it from time to time. That way there's always something happening, and change it what keeps it interesting.
Especially if it's not a new …
I'd really like to see a complete priest basic / classic set rework instead, for sure. But as quick (not in some months but right now) measure I think changing Circle of Healing is the most effective way without totally …
I totally agree with that.
Also: circle without / with a more expensive circle of healing you can actually control the board better with just damaging minions instead of having to kill everything to make sure the priest doesn't …
I honestly think that neither divine spirit nor cleric are the problems.
The problem is Circle of Healing that makes early high health minions so sticky and enables the crazy card draw combos.
The quest paly has 2 Anoyos too much
not really, I think outof.cards is far ahead of the others, just not perfectly polished yet :)
oh man I was looking why I couldn't import it and missed that one.
Nice to see you here!
Sad I can't follow people to see their newest decks :(
Thanks! That's the deck he used in Grandmasters this weekend, right?
I'd really like to see something similar for each weeks Grand Masters decks used and how they performed. Although you might already have something like that and I always miss it >.<
I'm OK with this.
And I hope you clipped it and sent it to Trolden!
I'm sure that they will do it again. It was such a big success and such a nice change to the meta without them having to do a lot. It made the pacing of the last expansion feel much much …
I'm pretty sure they do it like that
"Ok, those cards seem a bit strong in the current meta. Let's release the next expansion, let's see how it changes things up and then do this or this to put …
I think we'll see a nerf of Dr. Boom to 9 mana, Pocket Galaxy at 6 mana and a change for [card]Divine Spirit[/card] to "give a friendly minion 5 health".
You could be right with that.
I think the term you are looking for is "bad luck".
Quote From Sykomyke You either want more tempo or more draw in hand, not something that doesn't do anything for the next 5 turns.
1 Turn. It doesn't do anything for 1 turn. Not 5. The mana …
The statistics don't even mean that they are in the deck. They could just be discovered, so crafting might not be a great idea.