Comments
Might be good for some combos in wild, but i can't see a deck with it in the standard mode... it's too weak to survive one turn at this point of the game, and even if its cost reduced by another card, still too weak... at the 10th turn, play one spell or maybe two with some other card and …
I think this might be interesting in libram paladin, even if this archetype looks not so strong. Otherwise it looks fun to play, u know card generation...