Nice card and great beast sinergy. No more face is the place
Another good taunt. More minion sinergy with healing for priest
Strong card, poison and discover a spell. In which deck? I don't know :)
Sinergy with the new spell that burns cards? Seems difficult to trigger
Why cost 0? They removed some freeze spells for this one? I'm confused
Could be good if discovered? Don't think so you put it in a deck.
Good card mainly because the menagerie warden is back.
Strong as buffer, as finisher. Murloc back for sure with the core set
Face is not anymore the place. Hunter is getting slow
Doesn't cost too much for a face rogue? Really strong if draw on 4 :)
Usually this kind of card looks good but then don't see any play
Why they push with cards 0 cost? They never learn
Strong card, aggro or control.
Are we missing some cards? Seems really bad
Discounted by the legendary, seems quite strong
Strong card. Must craft for any paladin deck
Great spell for rogue after using a weapon. You can push extra damage, draw, all depends on the game. The hero power costs 0. Should cost 1…
You can draw it with the legendary card and have a 44 rush turn 6 for 2 mana. Strong card.
Good aoe. Priest still slow control deck.
Strong taunt, nice deathrattle. Hopefully no more Res priest support :)
Nice card and great beast sinergy. No more face is the place
Another good taunt. More minion sinergy with healing for priest
Strong card, poison and discover a spell. In which deck? I don't know :)
Sinergy with the new spell that burns cards? Seems difficult to trigger
Why cost 0? They removed some freeze spells for this one? I'm confused
Could be good if discovered? Don't think so you put it in a deck.
Good card mainly because the menagerie warden is back.
Strong as buffer, as finisher. Murloc back for sure with the core set
Face is not anymore the place. Hunter is getting slow
Doesn't cost too much for a face rogue? Really strong if draw on 4 :)
Usually this kind of card looks good but then don't see any play
Why they push with cards 0 cost? They never learn
Strong card, aggro or control.
Are we missing some cards? Seems really bad
Discounted by the legendary, seems quite strong
Strong card. Must craft for any paladin deck
Great spell for rogue after using a weapon. You can push extra damage, draw, all depends on the game. The hero power costs 0. Should cost 1…
You can draw it with the legendary card and have a 44 rush turn 6 for 2 mana. Strong card.
Good aoe. Priest still slow control deck.
Strong taunt, nice deathrattle. Hopefully no more Res priest support :)