Normal supposed to be super easy so you don't struggle getting the new cards. But heroic was super easy too :(. Maybe because i play wild but Mecha'thun quest Warlock killed everybody.
1.When they announced that you can buy wild packs with gold.As a wild only player this was really helpful.
2. I really want some wild tournaments and this kind of stuff.Just to get the mode some recognation.And also some Battlegrounds update(it is one of the best things that happened to Heathstone).
Curves into the card that you built your deck around and if somehow you drew it later it just gives you a devastating effect. I don't know how this card will not be super powerful.
New Druid card:10 mana spell : Nuk the Forgotten Spell Choose One: Gain 10 Armor; or Refresh your Mana Crystals
I love how the colour of the jewels represent the Paladin,Hunter and Mage secrets!
Normal supposed to be super easy so you don't struggle getting the new cards. But heroic was super easy too :(. Maybe because i play wild but Mecha'thun quest Warlock killed everybody.
1.When they announced that you can buy wild packs with gold.As a wild only player this was really helpful.
2. I really want some wild tournaments and this kind of stuff.Just to get the mode some recognation.And also some Battlegrounds update(it is one of the best things that happened to Heathstone).
Onyxia 2.0 There might be a place for it in quest hunter,other than that i don't see a reason to play it.
Highroll for the win!
Wild Pirate Warrior support. In standard there is just not enough strong pirates (yet).
A Consacrate that might just see play in every Priest deck whether it is dragon or nor dragon Priest.
It is OK in Arena but i don't think that you can copy this fast enough to gain enough attack.
Another bomb for Reno Warlock decks and i really like it.
A better Zola for dragon decks which is already a value orianted deck type.
I don't think that it is as strong as some people say it is but it's good to see that they changed one of the core things in the game.
Yeah,Assasinate powercreep!
Curves into the card that you built your deck around and if somehow you drew it later it just gives you a devastating effect. I don't know how this card will not be super powerful.
Cyclone Mage doesn't spend that much mana that fast. Outside of it i think it does not worth a place in your deck.
It has some potential to find a place in a really greedy control deck.
If it hits a minion then it's a big swing,if not you are in a bad spot. I hate these kind of randomness.
3 mana 3/1 and two 1/1-s ,some desperate Galakrond deck might find a use for it.
There is a lot of 1 mana discover cards and none of them are being played. I think i said enough.
Super Bash in Dragon Control Warrior. It was played back then and i don't know why it would'nt be played now. Not an op but a decent card overall.