Each dragon in hand is transformed into a "Dragonrider" that adds the Dragon it used to be back to your hand when it dies. The idea is that you can mitigate the downside of expensive dragons by transforming them into cheap cards, at the cost of not getting the original card back until the Dragonrider dies. Alternatively, it could be changed to transform the Dragons into "Rookie Dragonrider", if this design seems too unintuitive.
Loved most of your cards, but my favorites are Crystal Broodmother, Verdant Protectorand Master Dragonrider. They capture pretty well the essence of the Dragonslayers, either by generating Dragons to discard or giving bonuses from discarding them. Overall, good job, thanks for sharing your own ideas of my archtype.
MrRhapsodyChild of the Night 800135 PostsJoined 05/28/2019
“Dragons are no masters nor friends, they are tools, and just like any other tool, we use them, and then discard it.”
Mysterious Scientist.
I greet you, before i introduce the dragonslayer concept to you, i want to explain where i got the idea of making the archtype. I was digging some old files in my PC for boredom reasons, then i’ve founded a custom Dark Souls themed expansion i created back in 2016, and one of the archtypes i created for this expansion was the “Dragonslayer”, wich was focused in discarding Dragons to gain huge Tempo boosts. The classes that used the Dragonslayers was Hunter, Paladin and Mage (If you’re familiar with the Dark Souls lore, you problally know why those classes were chosen and what they do).
After taking the nostalgia shot, i thinked to myself: “You know what, i think it is worth to recreat the archtype”, and then did it, and now i present to you, the Dragonslayer archtype!
What are the Dragonslayer and they do?
The Dragonslayers are a group created by Dia the Time Breaker with the inicitial goal to hunt all the evil dragons on Azeroth, but one day a mysterious scientist joined the organization, and gifted them with a new powerful artifact: The Dragon Essence Extractor, wich had the power to absorb the soul of a Dragon and transffer to someone else. Then the scientist convinced them that Dragons are a plague to the world, and they should be exterminated, and the Dragon Essence Extractor( i’ll call it DEE for short) was the weapon that would help them achieve this goal.
Them the Dragonslayers, equiped with the DEE, went on a vicious hunt againts the dragons, capturing them, extracting its power and then discarding them. The main target was the Blue, Green and Bronze dragonflight, for they powers mixed very well with the classes of the organization (Paladin, Hunter and Mage). Paladins gained the limited power to control time, hunters gained the power of the wilds, and mages unlocked their full potencial with huges amount of magic power.
The Constructs
Aloung with the DEE, the scientist also created construct dragons to increase the powers of the Dragonslayer’s armies.
But amoung the constructs, three of them standed out, they were alot more powerful than the others, and also had the natural power of absorbing the essence of other dragons. Those constructs are: Kalysera the Rooted, Sethgos the CrystallizedandMasthormu the Infinite.
And now with an unstoppable army of constructs and the power of three dragonflights, they marched with a single objective: Destroy the dragon kind.
There’s more lore and history i created for them, but i’ll just writte the basic for now, if people show interest, i might writte the rest. But enough lore, let’s talk about the cards. You should expect a VERY HIGH POWER LEVEL!
The Hunter set
Hunter’s Dragonslayer focus in destroing their targets as quickly as possible and uses powerful early game plays to gain advantage and then uses their big weapons Kalysera the Rooted and Dragonslayer Orn to finish the enemy hero. In resume, they are the aggressive bunch of the Dragonslyers.
COMMONS
RARES
EPICS
LEGENDARIES
The Mage Set
Dragonslayer’s mages focus in acumulate Spell Damage and finish their enemies in one shot, and to achive this, they use a lot of survivability and draw to reach the combo turn. They play similar to freeze mage, but in a more fun way.
COMMONS
RARES
EPICS
LEGENDARIES
The Paladin Set
Dragonslayer’s Paladin are the control part of the group, but they play a more active control style, like Renolock and Cubelock, i know some people don’t consider those as control decks, but those are just labels, and i personally think they deserve the control label. Back to the set, they main thing is removing minions and summoning big dragons, with the ability to use time in their favor.
COMMONS
RARES
EPICS
LEGENDARIES
The Neutral Set
Turns out, the mysterious scientist was actually Nefarian! He’s working for the Dragonslayers, creating and cloning dragons for them out of the dragons they slay. Something is different about him, but i’ll only explain what it is if i writte the full lore. The basic support consist of a mix of construct dragons and dragonslayers that provide support for all for the dragonslayer archtypes.
COMMONS
RARES
EPICS
LEGENDARY
And that was the Dragonslayer concept, hoped you guys liked it, if more interest is shown, i’ll writte the full lore behind them and maybe even created an entire expansion based around it. And now a little trivia and clarifications about the Dragonslayers.
- The cards that discard Dragons will ONLY trigger its effect if you discard a Dragon, so if you have no Dragons in your hand, they will be nearlly worthless. And in the case of spells and hero powers, they can only be used you have a dragon in hand, otherwise you can’t even cast them.
- As i said in the intro, they were based on my Dark Souls expansion i’ve made back in 2016, so they share some of its flavour. The mage part was inspired by Seth the Scaless, the betrayer of the dragonkind who usessed crystals to create his magic. Hunter was based on the Silver Archers and Paladin on the Silver Knights from Anor Londo.
- All dragons used by the Dragonslayer are either indoctrinated constructs or slaves, none of them are helping on purpose.
-There’s quite some references in the set, can you spot them all?
-There might be some errors in the cards, if you saw one, please ignore it, i’ve maked and remaked a lot of cards, and if fix every single mistake on them, i’ll take forever to finish the set. I ask the same for typos.
-Warrior was HIGHLLY considerated to be a dragonslayer, but since i've had no idea of wich direction to give it, i've decided to cut it.
And that is all, what do you think about the Dragonslayers? If you have any comment or question, just say it. Also, i would love to see your cards based on the dragonslayer mechanic, if you have any idea, please share it! Ok, now it's for real, bye.
MrRhapsodyChild of the Night 800135 PostsJoined 05/28/2019
Not sure I understand the flavor though. Would a smaller target be more likely to have her whip rebound and hit her?
i'm kind of afraid of gettting banned or something for explaning the flavour in detail . I'll try to make it more clear in the description, but let's just say this for now: The more you abuse, the harder the payback comes.
MrRhapsodyChild of the Night 800135 PostsJoined 05/28/2019
I decided to go with a middle term version, less censored but with the flavour keeped. The reason i asked wich version to use is that i wanted to make the card as realistic as possible, and since Hearthstone is trying to be an actual "children card game" now, i edited the original art to fit the new standard.I had no personal issue with the original, but now i think the new version will "Please both greeks and trojans" as we say in my country.
And now a lightning speed feedback:
BloodMefist: I prefer the old Corpse Explosion but the new one is fine too
CursedParot: The epic version of Violet Spellshielder is my favorite.
KANSAS: For me you should stick to the first Goblin Dentist, but it seens i'm a minority.
Anchorman: Looks a lot better than the fox, i liked it.
Bigcums: I prefer Light Infusion, Light Burst seens too powerful.
Hordaki: Liked it a lot, but maybe 4 attack or 3 health would be fine since primes in general are overstated for its cost and effect.
MrRhapsodyChild of the Night 800135 PostsJoined 05/28/2019
Feedback time
Show Spoiler
Linkblade: I like both, but i like Dual Wielding a little more. It might not have lots of good weapons to synergize, but the flavour compensates this small flaw for me.
MenacingBagel: i like Mr. Chu the most, but for me it would be just fine if it shuffled the usual 5 damage bomb instead. Yes, it would make it less flavourful and unique, but also more realistic and synergistic with the other Bomb cards.
Demonxz: Loved Felfire Fury. Flavourful, balanced, versastile and cool loocking. The same can't be said about Soul Enchantress, looks way too much "Fan Made" to me.
Grumpymonk: I think i prefer Keeper Remulos, for i can't see Bestow Faith secondary effect being useful in most situations. Restoring minions health is more useful in tempo/ mid-range decks, and i think it is too slow for those. The only decks that would like to use it is Control/ Combo Paladin, wich would use it only to restore the hero's health most of the time.
Pokeniner: Let me see if i got it right: If it attacks, for example, a 1 health minion, it would deal 3 damage to all other enemy minions. Is that right? If so, it should indeed cost 4, or maybe even 5 but with a targetable battlecry. If not, then think it's fine as it is.
CursedParot: Disciple of Krag'wa is the best, but if i was you, i would totally change the flavour, switching its class,name and art. The others are kinda confusing and overdone.
Destroyer: Just No, sorry. Way too memey.
Valor1204: Does it work like a "Ping-Pong" effect? Hit enemy,hit friendly, hit enemy and so on? If so, i think the first hit should be targetable to any minion. It would still be balanced and also less wordy.
BloodMefist: Loved Corpse Explosion, in my opinion there's a high chance it'll make to the finals. Shadow Seer doesn't fit the theme as you noticed and Doomguard Devastator is too similar to my card and i don't want competition >:( …just kidding, it's all right.
Anchorm4n: Looks okay, but as little sence it makes, i think it should make the enemy minions flexible for you too (under YOUR control), for the class that would most likelly use a vanilla stated Beast is Hunter, and they are one of the classes that have the most cards that interaction with enemy minions position, with cards like Explosive Shot, Powershot, Crushing Walls, etc.
TheHoax91: Liked both, but i would like Felo'Melorn even more if it was a 5/2, 4/3, 4/2 or something. It would make it more flexible, interesting and useful instead of just a "Malygos Button" that you press once you have a shit load of damaging spells.
KANSAS: Maaaaaaaaaaaaaaybe 5 mana would be more fair, or less stats. But in general, it's near perfect.
Meisterz39: Trample LOL. But seriously, i think this is way over costed, specially considering it is a legendary. It should've cost 4 in my opinion.
Cg8889: Cool, but i don't think the Highlander requeriment is necessary, the powerlevel is in the same levels of the original Sir Finley and Justicar Trueheart. I suggest removing the Highlander requerement OR keep the requirement and make it a Start of Game effect, making it more like Baku the Mooneater and [Hearthstone Card (Genn Graymane) Not Found].
MrRhapsodyChild of the Night 800135 PostsJoined 05/28/2019
Not really feeling this week's theme, so i'll just make this one card. My question is: Should i use the original version or the family friendly one? Any other suggestion is welcome too.
MrRhapsodyChild of the Night 800135 PostsJoined 05/28/2019
I love the Wild format as a whole, there is so many cool decks that are discovered or revisited every day that it's hard for me to pick a favorite. But there's a deck that will always have a special place in my collection and heart, and that deck is: Cubelock. It was the first deck that i legitimately got legend with ( the actual first time was with Big Priest, so i don't cont it) and up to this day i still use it to rush to legend and start experimenting diferent decks without the fear of loosing ranks and rewards. The list i'll share was the one i got legend in back in september 2018, it's very outdated but i still play it sometimes for nostalgia.
OG Cubelock
A Cubelock Deck created by
MrRhapsody. Last updated 5 years, 7 months ago
MrRhapsodyChild of the Night 800135 PostsJoined 05/28/2019
All of your cards are party-themed which is great. Wine & Cork shot is functional for priest, although I don't quite get the flavour.
The "Cork Shot" is the deal 2 damage part, like when you open a bottle of wine or champagne with too much force and the cork randomly hits someone in the face. The "Wine Shot" is the part where you drink the wine and laughs at the one who got "Cork Shoted".
MrRhapsodyChild of the Night 800135 PostsJoined 05/28/2019
Lots of cools cards for that one, no better incentive for creativity than prizes, heh? Anyway, here's my feedback
Show Spoiler
Bagel: Second Reno is pretty coll. Might be a little too slow and greddy, but it stills cool nonetheless.
Linkblade: Cool, but what about "return to your previous amount of armor" or something, for the current wording makes you actualy loose armor instead of gaining.
Alfi: Love it, thats all.
anchorm4n: Maybe 4 health is too much, it could deal 20 damage to the opponent with the right play, and more 20 with the second copy, maybe making the pinãta 3 Health or making this a legendary would be better. But in general, i like it.
Wailor: I suppose Happy Hour reduces the cost of enemy spells too, in that case i like a lot, otherwise it's problably broken and should cost more. Surprise Party is nice in theory but problably unplayable in pratice. Wedding Officer is just ok.
Dermostatic: I know it's more of a joke card but it seens broken. Above average stats, Divine Shield, Beast tag and no downside? It's Framewreathed Faceless levels of good. Maybe reducing the stats would make it a actual fun and interesting card instead of a turn 4 god.
KANSAS: I'll assume it summons the beast for you, in that case i like it. Maybe reducing the present Health would be better, since classes with access to buffs like Priest, Paladin or Druid could easily abuse a free 4 health minion on turn 2, making it unkillable and turning it againts you. Yes, you could play it later and pop it right away, but then you would loose all the possible Tempo it could provide earlier.
Demonxz95: Firework Specialist is nice, but problably it should have less stats, for Mech Hunter has enough Mechs to make it a constant 5 mana Priestess of Fury. The Pinãta is cool too, but it's kinda scary with cards like Nine Lives, Play Dead, etc. A GVG watermark would still make it flavourful while keeping it away from those cards in standard, in wild it should be fine i guess.
MrRhapsodyChild of the Night 800135 PostsJoined 05/28/2019
I tried to edit it and it disappered. Weird indeed, but those were the cards
and the feedback including archom4n new cards:
Show Spoiler
Archom4n: I like Red Planet. Hero Power might be worse than Unseal the Vault one in most situations, but its easier to complete so i think its fine, just change the Hero Power art and maybe the name and you're good to go.
Linkblade91: Meteor fall for shure, but try to make less random and highrolly. Flavour is fitting the theme for me, but if i was you, i'would wait for more opinions, for it is indeed debatable.
Demonxz95: Crafter is WAY to highrolly, maybe make it discover spells that cost 5 or less or something? And Starace is fine for me, but MAYBE 4 mana would be more fair.
Xarkkal: I Like it. If Tip the Scales+ Prismatic Lens is fine, i think this should be too. It keeps Avina, Malygos, Ysiel, Hadronoxx, etc out of range, so maybe theres no dumb combos that might come out of it. But i would give it a Wild expansion watermark, to keep it away from Kael'thas in standard.
Kansas: Didn't like it in any way, sorry.
BasilAnguis: Both Gravity Well and Comet are pretty nice, but maybe Comet should have Twinspell or something, for the current wording might be "Confusing for new players". Feed the Void is meh.
Wailor: Gravity Crush is my favorite. Maybe Space-Time Rip should remove or shuffle the minion somewhere to be more flavourful.
MenacingBagel: I like it, but you should probably change the watermark to Old Gods,Karazhan or Gadgetzan so it would rotate along side the Karazhan's portal.
BloodMefist: Color from Space is my fav, but maybe (3) more is a little too much. Event of Horizon seens like a worse Enter the Colliseum and Algalon's text is too long, 4 lines is the limit for Hearthstone's cards.
shaveyou: I like Hunter's Moon , but 4 mana seens more fair, since a mid sized board is enough to turn your minions unstoppable monsters. Another art for it would be nice too.
I was thinking about start to give feedback for a while, but after the statistics shown from Hoax, now i'm sure i'll retribute the feedback people gave me in previous competition, just keep in mind that's the first time i'm doing this, sorry if i was to harsh with you, it was not on purpose.
Show Spoiler
Anyway, here's my cards for this week.
Extra: I don't now if it is within the theme, but i realy liked the card so i'll add it in the spoilers
Show Spoiler
And now, FEEDBACK!
Show Spoiler
Archom4n: In my opinion, "No Neutral" archtype should be a Paladin only thing. Not like giving a class archtype to another (like Spell Hunter and Spell mage) is a problem, but Paladin is struggluing to find flavorful and interesting archtype nowadays, and Pure Paladin is one of those, so i think its not right to take it from then. Also, i don't see any the space flavour, maybe you should consider changing the art and name. And about the effect, why not just disable fatigue damage, since its the only utility a Priest can find for own turn immunity.
Linkblade91: Meteor fall for shure, but try to make less random and highrolly. Flavour is fitting the theme for me, but if i was you, i would wait for more opinions, for it is indeed debatable.
Demonxz95: Crafter is WAY to highrolly, maybe make it discover spells that cost (5) or less or something? And Starace is fine for me.
Xarkkal: I Like it. If Tip the Scales + Prismatic Lens is fine, i think this should be too. It keeps Avina, Malygos, Ysiel, Hadronoxx, etc out of range, so maybe there's no dumb combos that might come out of it. But i would give it a Wild expansion watermark, to keep it away from Kael'thas in standard.
Kansas: I think Empyrean should be the 8/4, for he is the aggressive one, while Obscuron is the defensive, also, it would make the deathrattle easier to trigger. In general, i think its just ok.
BasilAnguis: I like them all, but i like Gravity Well more for the simplicity.
Wailor: Gravity Crush is my favorite. Maybe Space-Time Rip should remove or shuffle the minion somewhere to be more flavourful.
MenacingBagel: I like it, but you should probably change the watermark to Old Gods,Karazhan or Gadgetzan so it would rotate along side the Karazhan's portal, making less confusing for people who started playing after the Year of the Kraken.
BloodMefist: Color from Space is my fav, MAYBE (3) more is a little too much, but personally, i think its fine. Event of Horizon seens like a worse Enter the Colliseum and Algalon's text is too long, 4 lines is the limit for Hearthstone's cards.
shaveyou: I like Hunter's Moon , but 4 mana seens more fair, since a mid sized board is enough to turn your minions unstoppable monsters. Another art for it would be nice too.
Beatdoof: Touch the stars is nice, but 5 mana seens too slow, 4 mana maybe?
Pokenier: For me its Astrologist, nice flavour and effect. Not realy an actual problem, but its kinda wierd to see an astrologist with such high stats, what about lower the stats and give it like a Free From Amber like effect?
It looks like something went wrong with your uploads, only one card made it through. I'm sorry to say that I'm no big fan of the "send a minion to the bottom of a deck" mechanic, so I'm curious about your other ideas.
Regarding your feedback for me, the Unicorn was not meant for this competition, as I stated in the text right above it. You can find my ideas two posts above yours ;-)
I writted it yesterday late night, did'nt saw your new cards, sorry. And my cards are showing normally for me, maybe its a problem from your side. But if someone else can't see my cards, please tell me.
Lol, this theme was the one i was thinking to suggest in case i won a compettition, but now that it is here i'm a lot less inspired than i thought i would be.
MrRhapsodyChild of the Night 800135 PostsJoined 05/28/2019
Lol, this theme was the one i was thinking to suggest in case i won a compettition, but now that it is here i'm a lot less inspired than i thought i would be. But i managed to think in some decent ideias, go to the SPOILERS for Hero Power's reveal and CLARIFICATIONS.
Show Spoiler
CLARIFICATIONS FOR POSSIBLE DOUBTHS:
Element Extractor: It creates a (2) mana Hero Power aside the chosen minion's cost. The name of the Hero Power will always be named "Elemental Essence", i puted Sluge Sluper Essence just to use as a clear exemple.
Final Form: The Hero Power IS NOT Demonic Blast, it stays forever and costs 1 more mana, therefore, its a diferent Hero Power and is inside the rules of making a custom Hero Power. I might consider being more creative on the Hero Power if people shows interest in the card.
Cursed Blood: The first version posted was the original, but i see that someone made a card with a very similar Hero Power, so i made a second version to be more original.
MrRhapsodyChild of the Night 800135 PostsJoined 05/28/2019
Thanks for feedback ,but i did'nt submitted it, i just throwed the idea in here to see if people would like it, and they did, but Medivh was the favorite so i, and now i got a good opportunity to give it a try.
MrRhapsodyChild of the Night 800135 PostsJoined 05/28/2019
So, do you guys think its a good idea to submit my Loatheb concept from the last competition? It has (5) attack and has a choose one effect, good for both Untapped Potential and Jungle Giants. Or maybe i should think in another card?
Oh man, as a Wild main, i loved this week's theme. Here's my first ideias, thoughts?
Wow, i thought people would like Loatheb the most, but apparently Medivh is by far the favorite, thanks for the feedback everyone. And for those who did'nt get why a mage is summoning demons, its for lore reasons. i don't know the story in detail but to summarize:He got possed by a demon and became demonic and evil.
Glad you've liked them ;)
Loved most of your cards, but my favorites are Crystal Broodmother, Verdant Protector and Master Dragonrider. They capture pretty well the essence of the Dragonslayers, either by generating Dragons to discard or giving bonuses from discarding them. Overall, good job, thanks for sharing your own ideas of my archtype.
“Dragons are no masters nor friends, they are tools, and just like any other tool, we use them, and then discard it.”
Mysterious Scientist.
I greet you, before i introduce the dragonslayer concept to you, i want to explain where i got the idea of making the archtype. I was digging some old files in my PC for boredom reasons, then i’ve founded a custom Dark Souls themed expansion i created back in 2016, and one of the archtypes i created for this expansion was the “Dragonslayer”, wich was focused in discarding Dragons to gain huge Tempo boosts. The classes that used the Dragonslayers was Hunter, Paladin and Mage (If you’re familiar with the Dark Souls lore, you problally know why those classes were chosen and what they do).
After taking the nostalgia shot, i thinked to myself: “You know what, i think it is worth to recreat the archtype”, and then did it, and now i present to you, the Dragonslayer archtype!
What are the Dragonslayer and they do?
The Dragonslayers are a group created by Dia the Time Breaker with the inicitial goal to hunt all the evil dragons on Azeroth, but one day a mysterious scientist joined the organization, and gifted them with a new powerful artifact: The Dragon Essence Extractor, wich had the power to absorb the soul of a Dragon and transffer to someone else. Then the scientist convinced them that Dragons are a plague to the world, and they should be exterminated, and the Dragon Essence Extractor( i’ll call it DEE for short) was the weapon that would help them achieve this goal.
Them the Dragonslayers, equiped with the DEE, went on a vicious hunt againts the dragons, capturing them, extracting its power and then discarding them. The main target was the Blue, Green and Bronze dragonflight, for they powers mixed very well with the classes of the organization (Paladin, Hunter and Mage). Paladins gained the limited power to control time, hunters gained the power of the wilds, and mages unlocked their full potencial with huges amount of magic power.
The Constructs
Aloung with the DEE, the scientist also created construct dragons to increase the powers of the Dragonslayer’s armies.
But amoung the constructs, three of them standed out, they were alot more powerful than the others, and also had the natural power of absorbing the essence of other dragons. Those constructs are: Kalysera the Rooted, Sethgos the Crystallized and Masthormu the Infinite.
And now with an unstoppable army of constructs and the power of three dragonflights, they marched with a single objective: Destroy the dragon kind.
There’s more lore and history i created for them, but i’ll just writte the basic for now, if people show interest, i might writte the rest. But enough lore, let’s talk about the cards. You should expect a VERY HIGH POWER LEVEL!
The Hunter set
Hunter’s Dragonslayer focus in destroing their targets as quickly as possible and uses powerful early game plays to gain advantage and then uses their big weapons Kalysera the Rooted and Dragonslayer Orn to finish the enemy hero. In resume, they are the aggressive bunch of the Dragonslyers.
COMMONS
RARES
EPICS
LEGENDARIES
The Mage Set
Dragonslayer’s mages focus in acumulate Spell Damage and finish their enemies in one shot, and to achive this, they use a lot of survivability and draw to reach the combo turn. They play similar to freeze mage, but in a more fun way.
COMMONS
RARES
EPICS
LEGENDARIES
The Paladin Set
Dragonslayer’s Paladin are the control part of the group, but they play a more active control style, like Renolock and Cubelock, i know some people don’t consider those as control decks, but those are just labels, and i personally think they deserve the control label. Back to the set, they main thing is removing minions and summoning big dragons, with the ability to use time in their favor.
COMMONS
RARES
EPICS
LEGENDARIES
The Neutral Set
Turns out, the mysterious scientist was actually Nefarian! He’s working for the Dragonslayers, creating and cloning dragons for them out of the dragons they slay. Something is different about him, but i’ll only explain what it is if i writte the full lore. The basic support consist of a mix of construct dragons and dragonslayers that provide support for all for the dragonslayer archtypes.
COMMONS
RARES
EPICS
LEGENDARY
And that was the Dragonslayer concept, hoped you guys liked it, if more interest is shown, i’ll writte the full lore behind them and maybe even created an entire expansion based around it. And now a little trivia and clarifications about the Dragonslayers.
- The cards that discard Dragons will ONLY trigger its effect if you discard a Dragon, so if you have no Dragons in your hand, they will be nearlly worthless. And in the case of spells and hero powers, they can only be used you have a dragon in hand, otherwise you can’t even cast them.
- As i said in the intro, they were based on my Dark Souls expansion i’ve made back in 2016, so they share some of its flavour. The mage part was inspired by Seth the Scaless, the betrayer of the dragonkind who usessed crystals to create his magic. Hunter was based on the Silver Archers and Paladin on the Silver Knights from Anor Londo.
- All dragons used by the Dragonslayer are either indoctrinated constructs or slaves, none of them are helping on purpose.
-There’s quite some references in the set, can you spot them all?
-There might be some errors in the cards, if you saw one, please ignore it, i’ve maked and remaked a lot of cards, and if fix every single mistake on them, i’ll take forever to finish the set. I ask the same for typos.
-Warrior was HIGHLLY considerated to be a dragonslayer, but since i've had no idea of wich direction to give it, i've decided to cut it.
And that is all, what do you think about the Dragonslayers? If you have any comment or question, just say it. Also, i would love to see your cards based on the dragonslayer mechanic, if you have any idea, please share it! Ok, now it's for real, bye.
i'm kind of afraid of gettting banned or something for explaning the flavour in detail . I'll try to make it more clear in the description, but let's just say this for now: The more you abuse, the harder the payback comes.
I decided to go with a middle term version, less censored but with the flavour keeped. The reason i asked wich version to use is that i wanted to make the card as realistic as possible, and since Hearthstone is trying to be an actual "children card game" now, i edited the original art to fit the new standard.I had no personal issue with the original, but now i think the new version will "Please both greeks and trojans" as we say in my country.
And now a lightning speed feedback:
BloodMefist: I prefer the old Corpse Explosion but the new one is fine too
CursedParot: The epic version of Violet Spellshielder is my favorite.
KANSAS: For me you should stick to the first Goblin Dentist, but it seens i'm a minority.
Anchorman: Looks a lot better than the fox, i liked it.
Bigcums: I prefer Light Infusion, Light Burst seens too powerful.
Hordaki: Liked it a lot, but maybe 4 attack or 3 health would be fine since primes in general are overstated for its cost and effect.
Feedback time
Linkblade: I like both, but i like Dual Wielding a little more. It might not have lots of good weapons to synergize, but the flavour compensates this small flaw for me.
MenacingBagel: i like Mr. Chu the most, but for me it would be just fine if it shuffled the usual 5 damage bomb instead. Yes, it would make it less flavourful and unique, but also more realistic and synergistic with the other Bomb cards.
Demonxz: Loved Felfire Fury. Flavourful, balanced, versastile and cool loocking. The same can't be said about Soul Enchantress, looks way too much "Fan Made" to me.
Grumpymonk: I think i prefer Keeper Remulos, for i can't see Bestow Faith secondary effect being useful in most situations. Restoring minions health is more useful in tempo/ mid-range decks, and i think it is too slow for those. The only decks that would like to use it is Control/ Combo Paladin, wich would use it only to restore the hero's health most of the time.
Pokeniner: Let me see if i got it right: If it attacks, for example, a 1 health minion, it would deal 3 damage to all other enemy minions. Is that right? If so, it should indeed cost 4, or maybe even 5 but with a targetable battlecry. If not, then think it's fine as it is.
CursedParot: Disciple of Krag'wa is the best, but if i was you, i would totally change the flavour, switching its class,name and art. The others are kinda confusing and overdone.
Destroyer: Just No, sorry. Way too memey.
Valor1204: Does it work like a "Ping-Pong" effect? Hit enemy,hit friendly, hit enemy and so on? If so, i think the first hit should be targetable to any minion. It would still be balanced and also less wordy.
BloodMefist: Loved Corpse Explosion, in my opinion there's a high chance it'll make to the finals. Shadow Seer doesn't fit the theme as you noticed and Doomguard Devastator is too similar to my card and i don't want competition >:( …just kidding, it's all right.
Anchorm4n: Looks okay, but as little sence it makes, i think it should make the enemy minions flexible for you too (under YOUR control), for the class that would most likelly use a vanilla stated Beast is Hunter, and they are one of the classes that have the most cards that interaction with enemy minions position, with cards like Explosive Shot, Powershot, Crushing Walls, etc.
TheHoax91: Liked both, but i would like Felo'Melorn even more if it was a 5/2, 4/3, 4/2 or something. It would make it more flexible, interesting and useful instead of just a "Malygos Button" that you press once you have a shit load of damaging spells.
KANSAS: Maaaaaaaaaaaaaaybe 5 mana would be more fair, or less stats. But in general, it's near perfect.
Meisterz39: Trample LOL. But seriously, i think this is way over costed, specially considering it is a legendary. It should've cost 4 in my opinion.
Cg8889: Cool, but i don't think the Highlander requeriment is necessary, the powerlevel is in the same levels of the original Sir Finley and Justicar Trueheart. I suggest removing the Highlander requerement OR keep the requirement and make it a Start of Game effect, making it more like Baku the Mooneater and [Hearthstone Card (Genn Graymane) Not Found].
Not really feeling this week's theme, so i'll just make this one card. My question is: Should i use the original version or the family friendly one? Any other suggestion is welcome too.
Feedback coming soon.
" You certainly won't miss that X".
I love the Wild format as a whole, there is so many cool decks that are discovered or revisited every day that it's hard for me to pick a favorite. But there's a deck that will always have a special place in my collection and heart, and that deck is: Cubelock. It was the first deck that i legitimately got legend with ( the actual first time was with Big Priest, so i don't cont it) and up to this day i still use it to rush to legend and start experimenting diferent decks without the fear of loosing ranks and rewards. The list i'll share was the one i got legend in back in september 2018, it's very outdated but i still play it sometimes for nostalgia.
And now i want to make honorable mentions to my other favorite deck per class.
Spiteful Demon Hunter, Jade Druid, Midrange Beast Hunter, Big Spell Mage, Handbuff Paladin (Don't mistaken it by Mech Paladin), Spiteful Priest, Jade Rogue, Evolve Shaman, Cubelock (duh) and Dragon Warrior.
The "Cork Shot" is the deal 2 damage part, like when you open a bottle of wine or champagne with too much force and the cork randomly hits someone in the face. The "Wine Shot" is the part where you drink the wine and laughs at the one who got "Cork Shoted".
Lots of cools cards for that one, no better incentive for creativity than prizes, heh? Anyway, here's my feedback
Bagel: Second Reno is pretty coll. Might be a little too slow and greddy, but it stills cool nonetheless.
Linkblade: Cool, but what about "return to your previous amount of armor" or something, for the current wording makes you actualy loose armor instead of gaining.
Alfi: Love it, thats all.
anchorm4n: Maybe 4 health is too much, it could deal 20 damage to the opponent with the right play, and more 20 with the second copy, maybe making the pinãta 3 Health or making this a legendary would be better. But in general, i like it.
Wailor: I suppose Happy Hour reduces the cost of enemy spells too, in that case i like a lot, otherwise it's problably broken and should cost more. Surprise Party is nice in theory but problably unplayable in pratice. Wedding Officer is just ok.
Dermostatic: I know it's more of a joke card but it seens broken. Above average stats, Divine Shield, Beast tag and no downside? It's Framewreathed Faceless levels of good. Maybe reducing the stats would make it a actual fun and interesting card instead of a turn 4 god.
KANSAS: I'll assume it summons the beast for you, in that case i like it. Maybe reducing the present Health would be better, since classes with access to buffs like Priest, Paladin or Druid could easily abuse a free 4 health minion on turn 2, making it unkillable and turning it againts you. Yes, you could play it later and pop it right away, but then you would loose all the possible Tempo it could provide earlier.
Demonxz95: Firework Specialist is nice, but problably it should have less stats, for Mech Hunter has enough Mechs to make it a constant 5 mana Priestess of Fury. The Pinãta is cool too, but it's kinda scary with cards like Nine Lives, Play Dead, etc. A GVG watermark would still make it flavourful while keeping it away from those cards in standard, in wild it should be fine i guess.
I tried to edit it and it disappered. Weird indeed, but those were the cards
and the feedback including archom4n new cards:
Archom4n: I like Red Planet. Hero Power might be worse than Unseal the Vault one in most situations, but its easier to complete so i think its fine, just change the Hero Power art and maybe the name and you're good to go.
Linkblade91: Meteor fall for shure, but try to make less random and highrolly. Flavour is fitting the theme for me, but if i was you, i'would wait for more opinions, for it is indeed debatable.
Demonxz95: Crafter is WAY to highrolly, maybe make it discover spells that cost 5 or less or something? And Starace is fine for me, but MAYBE 4 mana would be more fair.
Xarkkal: I Like it. If Tip the Scales+ Prismatic Lens is fine, i think this should be too. It keeps Avina, Malygos, Ysiel, Hadronoxx, etc out of range, so maybe theres no dumb combos that might come out of it. But i would give it a Wild expansion watermark, to keep it away from Kael'thas in standard.
Kansas: Didn't like it in any way, sorry.
BasilAnguis: Both Gravity Well and Comet are pretty nice, but maybe Comet should have Twinspell or something, for the current wording might be "Confusing for new players". Feed the Void is meh.
Wailor: Gravity Crush is my favorite. Maybe Space-Time Rip should remove or shuffle the minion somewhere to be more flavourful.
MenacingBagel: I like it, but you should probably change the watermark to Old Gods,Karazhan or Gadgetzan so it would rotate along side the Karazhan's portal.
BloodMefist: Color from Space is my fav, but maybe (3) more is a little too much. Event of Horizon seens like a worse Enter the Colliseum and Algalon's text is too long, 4 lines is the limit for Hearthstone's cards.
shaveyou: I like Hunter's Moon , but 4 mana seens more fair, since a mid sized board is enough to turn your minions unstoppable monsters. Another art for it would be nice too.
I writted it yesterday late night, did'nt saw your new cards, sorry. And my cards are showing normally for me, maybe its a problem from your side. But if someone else can't see my cards, please tell me.
Now that is a welcome surprise, here's my ideias, feedback coming soon.
Edit: Uploaded the wrong image for Wine and Cork Shot, fixed.
Lots of ideias for this one. Here's the ones i thought were more interesting. What do y'all think?
Bonus:
More of a joke card than an actual option, but who nows, maybe some people will show interest.
TOKI WO TOMARE!
Totally intended ( ͡° ͜ʖ ͡°).
Lol, this theme was the one i was thinking to suggest in case i won a compettition, but now that it is here i'm a lot less inspired than i thought i would be. But i managed to think in some decent ideias, go to the SPOILERS for Hero Power's reveal and CLARIFICATIONS.
CLARIFICATIONS FOR POSSIBLE DOUBTHS:
Element Extractor: It creates a (2) mana Hero Power aside the chosen minion's cost. The name of the Hero Power will always be named "Elemental Essence", i puted Sluge Sluper Essence just to use as a clear exemple.
Final Form: The Hero Power IS NOT Demonic Blast, it stays forever and costs 1 more mana, therefore, its a diferent Hero Power and is inside the rules of making a custom Hero Power. I might consider being more creative on the Hero Power if people shows interest in the card.
Cursed Blood: The first version posted was the original, but i see that someone made a card with a very similar Hero Power, so i made a second version to be more original.
Thats it, hope y'll liked them!
Thanks for feedback ,but i did'nt submitted it, i just throwed the idea in here to see if people would like it, and they did, but Medivh was the favorite so i, and now i got a good opportunity to give it a try.
So, do you guys think its a good idea to submit my Loatheb concept from the last competition? It has (5) attack and has a choose one effect, good for both Untapped Potential and Jungle Giants. Or maybe i should think in another card?
Wow, i thought people would like Loatheb the most, but apparently Medivh is by far the favorite, thanks for the feedback everyone. And for those who did'nt get why a mage is summoning demons, its for lore reasons. i don't know the story in detail but to summarize:He got possed by a demon and became demonic and evil.
Oh man, as a Wild main, i loved this week's theme. Here's my first ideias, thoughts?