Comments
As a Wild-only player, I'm disappointed that there is no Wild option for this brawl. They could have implemented it as an optional mode.
Why don't they make a publicly available leaderboard? Why do they have to do manual queries with such a big delay?
That's kind of part of how bad test automation works.
[quote from=""dapperdo"]Changes to Darkglare is brutal. Literally destroyed the card.[/quote]
This card deserved the nerf, the deck is a huge cheat in Wild. I took Legend yesterday with it in just an evening with 88% WR. Most of the games were finished on turn 5. I strongly believe that this deck shouldn't exist.
It must be 2 mana! Otherwise, this card seems to be potent enough to put Odd Rogue in total dominance over Wild ladder.
This card is INSANE, knowing how many spells a Wild mage can cast in a turn.
The [card]Warglaives of Azzinoth[/card] nerf seems good, but, unfortunately, still not enough to stop Wild Odd DHs.
For me the biggest issue right now in Wild are Secret Mages. Odd DH is and will be relatively easy to control, even with this Twin Slice buff. Probably it's just my perspective, but using mostly Combo decks I have average 70% WR against DHs, and 60% WR against mages.
More than 1000 wins, and how many games in total? Considering his WR at 65%, it's more than 1500 games .
Quote From Xarkkal Open the Waygate - Are you fucking kidding me? Upping this to 10 spells still wouldn't have been enough. This MIGHT slow down the deck by only 1 turn. This nerf really shows they have no idea about Wild.
Bloodbloom - RIP Mecha'thun Warlock. To anyone saying "Just use Drakkari Enchanter", you don't …