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8 totalHope my account is considered mature by now, because I've got a big new update!
Updated Cards
'Hand-reveal' mechanic
Many have pointed out that these cards were far too powerful. So they've all been nerfed in …
[quote from="AngryShuckie"]
So fine, the Durotar Grunt is fine to stay as a 2/4 because it's a class card, BUT at that point I would remove the text that has it grow when you reach 5 mana. …
Quote From AngryShuckie How about flipping the whole effect around and making the grunt be a 2 mana 2/2 with an effect like: "Has +2 health if you have less than 5 mana"? That way it is overstatted …
[quote from="AngryShuckie"]I guess the take-home message is that if you want to make powerful minions, always stick within vanilla stats but give them interesting/powerful effects.[/quote]
Makes sense. This is sort of where it gets tricky balancing those ideas while …
[quote from="h0lysatan"]Awesome cards. I love how Potion of Healing works, even better if you could somehow make Potion of Mana, "Restore X Mana Crystals"[/quote]
Yeah, that's on the list that I plan to get around to. I set a …
[quote from="Almaniarra"] No Maiev Shadowsong. That's Sad. [/quote]
I wanted to avoid having cards with the same name as an existing Standard card (I was less strict about this with Wild cards), so instead the Iron Raven, Blink and …
This is a collection of cards based off Warcraft III.
A few goals I had with this set was to restrict myself from adding any new Keywords or Minion types, yet still have the cards retain the distinguishing flavor …
There are a few major problems I see with this set, some touching upon core ideas in Hearthstone. First of all, dual-class cards where very fun and a great addition in Scholomance Academy. What you have …