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14 totalThis is the 2nd Riot game I've tried, and it's tough transitioning from Blizzard to Riot. Blizzard is light years ahead in terms of artistic design, smoothness of game play, and things like lore and humor.
Runeterra seems pretty …
It's rare that I see a decklist that needs a guide. It's usually pretty clear from the list what the intent is and how to play it.
Quote From RandomGuy I find it awesome that players are closing in on a competitive quest hunter. Still a lot of iteration to be done, but who would have guessed
I mean, you can throw …
…Quote From RandomGuy The Druid quest is basically just another form of ramp. So yes, the first few turns are the same, but they were the same when you were hard mulliganing for Wild Growth, etc.
Here are a few breakdowns on the new quests:
There are three quests that allow for zero flexibility in building:
Paladin: great reward, good deck, fun deck, but there's only one way to use this quest. Play all …
Quote From Dakarian A BIG fear I had is a buff that breaks the game and stays on for half a year.
I don't see this as very different from a new card that breaks …
Quote From GoliathTheDwarf Since I'm not a hard-core ladder climber, my view might not mean much to a lot of people,
That should make your view more valuable. The vast majority of Hearthstone players are …
What makes a deck hard? I guess the learning curve for some decks is a bit longer than others, but anyone can learn any deck reasonably quickly. Just play it a bit.
If my win/loss odds are almost entirely dependent on my draw and almost entirely independent of anything my opponent does, I have a non-interactive deck. I think the original Quest Rogue is a good example.
Don't these decks play very similarly? Play a minion, bounce it, play it, bounce it....stall until you have an unending supply of big, cheap minions.
It's crazy to think back on decks that were overpowered a few years ago and realize how laughable they would be now. Big minions used to have some value. Now they only have value if you can multiply them, resurrect …
My fun decks right now:
Beast Druid: Run big beasts, try to combo [card]untamed beastmaster[/card] with the card that draws a beast and doubles its health. Combo archmage with [card]witching hour[/card] to bring beasts back.
Beast Warlock: Similar …