Comments
13 totalI think Shipsinker doesn't match the rules of this card competition. The rules at the top state the cards need to be placed at the bottom of your deck, not the opponent's.

Wailor, I made a minion version of it like you suggested. This definitely feels more solid as a card.

This was my idea. I liked the idea of a different type of rogue thieving. Cost might be low, but I felt 4 was too high so I added the increase of cost on the stolen card.
Based on your feedback, Wailor, Demon, and linkblade, I've made a new version of The Perfect Challenge, this time as a Paladin card. I reformatted the wording to reduce the amount of text and make it as low ambiguity …
Alright, so Im not always super aware of whats used in Ladder right now, so please let me know if any of the below cards don't really fit the criteria of the competition due to what they are meant to …
Some people suggested I try remaking Unchained Soultaker, so here are two new versions of that card, one more inline with the original version and the other a completely different effect idea.


[spoiler text = linkblade91]I think that this iteration is pretty good. Its a very strong card, so perhaps you could introduce a downside by reducing Taran Zhu's attack to 2, and making the effect also make the weapon pulled …
I agree with the feedback that Unchained Soultaker was indeed too weak and far too situational, so I made some new, completely different cards.


I had an instant inspiration for a card, so here's my idea. Update: Im not continuing trying to make this card. My new ideas are further down.

Quote From AeroJulwin [spoiler text=SkeithDE]Noticed your new versions too late. The Storm's Wrath one is probably fine as a 3-Cost. Getting extra stats shouldn't be a problem considering you won't be able to get the effect on-curve.
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Alright so Wailor and Demon, I created two possible new versions based on your respective pieces of feedback.




I liked the idea of a different way to synergize with having already Invoked, so I made this. Im happy with the effect, but I do wonder if the statline needs a bit of adjusting. Feedback is appreciated.
I've noticed people compare this to [card]Lightsteed[/card] a lot. One benefit this does have over [card]Lightsteed[/card] is that the Holy spells don't need to be limited to healing, and also this card will not benefit the enemy by giving them …