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Trollbert

Excited Elf
Joined 05/29/2019 Achieve Points 515 Posts 338

Trollbert's Comments

  • I have created 5 different decks with Corrupt the Waters.  2 were ok, 2 were decent, 50% win rates, and the third has had me lock in 5-10 wins in 4 brawlasiums...  And no matter what version I play this data will lump every deck as ‘quest shaman.’  

    This data is flawed for lots of reasons but that’s  the guiltiest offender 

    In reply to Quest deck winrates
  • If you play wild Zypher is incredibly safe.  Also pretty solid in standard. 

    Corrupt the Waters will likely be a tier 1 deck, and there’s super fun combos in wild.

    In reply to Safe crafts?
  • Quote From YJHS2000

    The reborn bubble is ugly and makes the card hard to see. I don't see why they didn't just use a little icon at the bottom like poisonous.

    My guess is that reborn minions will lose reborn and be resummoned.  They wanted it to be extremely clear a minion will be reborn.  

    I do think it’s too flashy though.  Maybe even toning down the brightness a bit would fix it

    In reply to Reborn and Frozen
  • Not easy to do with current cards but hypothetically if you could give it charge that should wake him up

  • King Phaoris seems like it doesn't fit well.  It could really dillute your rez pool with some bad RNG.  Any experience with it in play?

    In reply to SoU Wall Priest
  • Druid seems to take the highest skill cap to play.  I think lots of people are so concerned with getting the quest finished they abandon the early game and get wrecked by the time they get traction.  I think the quest, coin, pass play is very weak.  Druid has tons of access to draw, I’m under the impression if they spent the choose one cards early and completed the quest a bit later they would win more.

    Shaman quest is a blast.  Lackey zoo is super solid.  The disruption I can cause with control is nice, but I’m not sold on it in standard.  

    Hunter quest is taxing to complete.  I often have lethal without the quest.  

    Priest and paladin are solid, paladin being better imo since Priest seems to run low on minions.  A mass Rez might help but I’ve never seen it played

  • So like 45 packs.

    Free hunter quest.

    Octosari

    Brann

    Reno

    Golden Siamat (hell freaking yes)

    Crafted shaman quest and Zypher.  Not a bad haul at all. Close to about 1:12 packs legendaries with a gold control/midrange staple card

  • Poop, just realized there was no launch week $10 bundle :(

  • Separate Team Nemsy, because why settle for the lesser of two evils?

  • Ah yeah!  Got a hot date night with the wife whizzbangin the hell out of each other on Tuesday

  • My repeated attempts of opening my packs has not worked.  Probably because I made no effort to go to a FSG.  Doomed to wait till Tuesday!

  • Untapped Potential because I hate wasted mana XP       

    In terms of power level I think it's a hard quest to activate until late game.  Leaving mana sitting around on the board in the first few turns is generally a good way to get roflstamped by aggro.  It's also the most specific 'build around' card besides the Paladin.  I feel like in standard if there is a functional deck that uses it then it will include the same 28/30 cards every time.  

  • Plague of Murlocs.... I do love control shaman.  Sorry if I entered before, couldn't remember if I did <_<

  • Seems to be up, and it works great for me so far!  Actually a lot better and with less lag than HP's.  Also true to form I've opened about 30 packs without a legendary!  So accurate!

    In reply to Card Pack Opener
  • I play my classes pretty evenly except for a low amount of warlock play and a high amount of shaman and rogue.  I hit rogue a year ago, shaman a few days ago.  Probably within the year I’ll be 8/9 because everything else is so even and close. 

  • Thank ya!  

  • Speaking of bundles... draw winners on the giveaway yet

  • Probably the most interesting card ever made from a programming stand point.  Thanks for the info

  • So trigger those secrets fast I gues

  • Definitely for either aggro (hand fill late game/finisher) or for miracle style decks.  Problem for miracle/combo is the likely case you’ll mill your key cards.

    Bonus points for mill warlock with treachery