I feel a change to the mage class, and in general. Evolve effects and conjurers calling effects should only be affected by the actual cost of the minion.
you cheat out a giant turn 4, you get 4cost minions from conjurer. You use evolve or mutate on the 7 cost rush shaman card, you get whatever it cost when played. Same as sea giant.
This makes it harder to cheat out and snowball on minions of this type.
It's easily busted. It sticks with you for all heroes in all future runs.
If you get it as an option, take it and go for a run with priest. You get the mirror deck option and you can easily add more dogos to your deck.
They cap out at 20, I imagine it is to give you 30 cards at the start.
I managed a time of 10:20 full clear
I feel a change to the mage class, and in general. Evolve effects and conjurers calling effects should only be affected by the actual cost of the minion.
you cheat out a giant turn 4, you get 4cost minions from conjurer. You use evolve or mutate on the 7 cost rush shaman card, you get whatever it cost when played. Same as sea giant.
This makes it harder to cheat out and snowball on minions of this type.