We've got a Marvel Snap update this evening which brings in a load of bug fixes, a new feature that allows players to equip titles, a big change to how boosters are awarded after matches, and plenty more. Read on for all the details of today's patch.

Quote From Second Dinner

Features
  • Titles have been added to the reward pool for Collector’s Reserves on the Collection Level Track.
  • Titles are now visible in the Matchmaking screen when you load into a match - let your opponent know what’s up!
General
  • Character logos have been added to Avatars within the Avatar Selection Menu to more easily understand who each avatar represents.
  • Boosters earned after a match will now favor cards with less than 20 owned Boosters.
  • [PC] Ability to resize gameplay window with default to 60FPS.
Art & Visual Effects
  • Foil and Prism Card Mods have been improved! The background art for cards with Foil and Prism Mods should now be more visible.
  • Card Upgrade sequence has been sped up and added the ability to “skip” mid-way through.
  • Lots of additional visual polish and updates to the game user interface, buttons, game board, and more!!
  • Updated card visual effect for Magik to reflect her recent ability adjustment.
  • [PC] Added click and hover states for many buttons that did not have them. Audio
  • New Location Sounds for:
    • Attilan
    • Muir Island
    • Nidavellir
    • Sewer System
    • The Nexus
    • The Peak
    • Tinkerer's Workshop
Balance Updates

CARD UPDATES

  • Updated functionality of Wolfsbane and Dagger to count unrevealed cards when determining their Power gains.
  • Daredevil is now available in Card Series 3 (the highest series currently available in Collector’s Reserve Boxes).
  • Nick Fury has been added to the Random Pool (it is now possible to get Nick Fury from “random” sources like X-Mansion and Agent 13).
Bug Fixes
  • [PC] Buttons on the Card Detail view no longer overlap in full-screen.
  • [PC] Fixed an issue that would cause location art to briefly show as the wrong location before it fully reveals.
  • [PC] Out of Time warning VFX now displays in the proper location.
  • Many updates to improve text for non-English languages
  • Multiple updates to text positioning/display in UI for non-English languages.
  • Switching languages with cards filtered out no longer causes all the cards to go missing.
  • Fixed an issue that would cause players to be unable to progress in the Upgrade tutorial when Hulk was picked as the first card to upgrade.
  • Fixed an issue that caused purchases to happen twice.
  • Jubilee no longer triggers "on play" effects for cards like Angela, Bishop, and Lockjaw when she pulls them from the deck.
  • Avatars are visible again in the second introductory mission.
  • Avatars should no longer need a restart or scene change to be visible in the Avatar select UI.
  • Attempting to matchmake without a full deck should now provide a warning message.
  • Mystery card icons in the Ranked reward UI no longer clip over their tooltip.
  • Fixed an issue that could cause card backs to disappear when scrolling through the deck selector.
  • The purchase buttons for variants in the shop no longer disappears when the shop refreshes.
  • Card labels no longer clip under the notch.
  • Tapping a variant you’ve already bought no longer has an overlapping ”Sold” message.
  • Made the Android “back” button functional on more screens.
  • Fixed an issue where some screens showed a small gap at the bottom on iOS.
  • Fixed an issue that could cause soft-locks in the tutorial if you rapidly switched scenes before the next tutorial step has loaded.
  • Creating multiple decks in rapid succession no longer causes the deck list to disappear.
  • Lowered the Carousel’s art so the Season Pass headers no longer clip under the Collection/Avatar UI elements.
  • Wong’s VFX should now move with the card if the card moves.
  • Mister Fantastic’s VFX now play properly when he, or the location he’s on, moves.
  • Fixed an issue with Deathlok’s VFX breaking.
  • The enemy’s active Warpath will no longer play its VFX when you drag a card out.
  • Uatu should no longer play VFX if he’s drawn after turn 3.
  • Fixed Strange Academy’s VFX when moving multiple cards on both sides of the board.
  • Tapping a Season Cache no longer displays a white square.
  • Fixed an issue where Asgard/Ronan combinations could cause Aw Snap errors.
  • Improved Sokovia’s text to be more readable on smaller devices.
  • Many many art fixes to cards and avatars.
  • Made some improvements to loading times for some device specs.
  • Fixed a rare case where players could get locked in the tutorial at the “Sentinel is waiting” part of the Deck Edit tutorial.