With the new Guardians Greatest Hits Season announcement came the reveals of four new cards for MARVEL SNAP. As is the custom for new cards in SNAP, Howard the Duck, Iron Lad, The Living Tribunal, and High Evolutionary will be initially released to Series 5.
However, many players suspected that at least one of these cards would follow in the footsteps of previous "Big Bads" Thanos, Galactus, and Kang, and stay in Series 5 for a considerable amount of time. Earlier this week, Second Dinner (the team behind MARVEL SNAP) confirmed that speculation and told us which card would be the newest Big Bad: High Evolutionary.
Perfection, of a Kind
At the start of the game, unlock the potential of your cards with no abilities.
These tweets from Stephen Jarrett, one of the developers over at Second Dinner, concisely established the plan for High Evolutionary, hinted at their thinking behind the decision, and teased future changes to the card acquisition system.
Quote From Stephen Jarrett We know there is a lot of excitement around High Evolutionary, and many of you have been wondering whether or not he'll be a Big Bad! We have been waiting to announce that because we are working on revising and improving our card acquisition system.
Our hope had been to finalize the improved card acquisition plans and announce High Evolutionary's fate at the same time, but that hasn't worked out. We can share that High Evolutionary will be a "current Big Bad" and cost 6000 Collector's Tokens for an indefinite amount of time
We're looking forward to sharing more about card acquisition in the future!
We considered making Living Tribunal a Big Bad, but decided High Evolutionary was a better fit
We agree with the decision - in the comics (No Spoilers for Guardians of the Galaxy Vol. 3, don't worry), High Evolutionary is a mad scientist with few scruples who meddles with what he feels are lesser beings in a misguided attempt to populate Counter-Earth with perfect life. In contrast, The Living Tribunal is a cosmic entity who seeks to understand life and destroy evil - just because it tried to destroy the Earth (like you do) doesn't make it, you know, a bad guy.
Although frightfully lax on specifics, we're also curious what changes they have planned for the card acquisition system, although it sounds like we're going to have to wait a while before those changes are implemented.
How would you fix the card acquisition system in MARVEL SNAP? Share your thoughts in the comments!
Comments
They should do a battle event between good and evil, with very light deck restrictions (e.g. only one evil or good 6 cost card allowed). Who chose good battle the ones who chose evil. Etc.