As we approach double digits in card reveal days, we've got Hunter up next, but we may be finding more than just the face. We've got all of the information right here regarding what the set has and all that is coming out with it. You can check the reveal schedule on Hearthstone's site.
From the original Un'Goro set, Quests are making a return, fittingly in their Un'Goro form meaning that you complete them and then get a card reward in your hand.
Kindred is the new mechanic of the set. If you played a card of the same minion type or spell school as the Kindred card on your previous turn, it gets a bonus.
The Lost City of Un'Goro Card Reveals for June 13th 2025
Here are all the cards that have been revealed for The Lost City of Un'Goro on June 13th.
Tokens
Signatures
What are your thoughts on today's cards? Let us know down below or head on over to the Hearthstone Realm to share your thoughts in each of our dedicated card reveal threads.
Comments
The Food Chain - I have no idea where team5 are going with this. The conditions arent difficult to fulfill, its just that the reward is so wildly inconsistent whyd you want to build a deck around it? Seems to me that the deck is just going to be an ordinary beast midrange deck that will likely be destroyed by just about any competitive tier 1-2 deck simply because hearthstone games are either too fast like menagerie priest/DK, or you just get outvalued by starship decks or warlock.
The only way this card sees play is that everything else is nerfed around it so you can actually get away with playing vanilla beast on board in multiple turns and not expect to get destroyed.
Pterrorwing Ravager - You just love to see cards like this being printed solely to make the quest bearable. At least this has rush, but again, its just a simple minion on board that wont do much else other than hit stuff for 7 damage, assuming it even survives the first trade.
Supreme Dinomancy - This card can legit be a built around. Aggro hunter, spam board with stuff like RC Rampage, or alien encounters, then buff them up and win that way. Makes a beast deck more viable, and no, I dont think you need to play quest to win. Also, this makes all of carnassa's raptors a 5/4 that draws a card. Should be respectable as a win con if nothing else.
Niri of the Crater - Probably the most powerful and interesting card you can give to a class that's not rogue or druid. Whether or not this card is viable next expansion, we can be damned sure it will be at some point. Being able to cast spells twice can never truly be ignored.
Cower in Fear - Of course, playing vanilla beasts every turn will usually get you killed. Thats why team5 printed this OP as fuck card that only works with beasts played on curve. Unfortunately, I can see this card being nerfed at some point. Its a removal option that cost zero mana. Only rogues and mage can get away with shit like this, and only because them two classes never play curvestone.
Kinda like hunter's set this expansion. Some good tools for discover hunter, but also enough to see some sort of aggro deck as well. Looking forward to seeing if we can get carnassa hunter up to tier 2.
Obviously a bad play, but would holding the quest and playing with Niri work? Not really an upside, but definitley a meme idea.
It would not work since you can only have one Quest in play at a time.