Tokyo Xtreme Racer Now Out of Early Access on Steam - PlayStation 5 Version to Come Soon

Published 2 months, 1 week ago by

Towards the very end of 2024 was an announcement for a new Tokyo Xtreme Racer game from Genki, marking the first time since 2006 that the franchise would have a proper non-mobile, non spin-off release.

On January 23rd 2025, the game entered early access. During its eight-month long early access period, the game has been met with extreme critical praise. As of the time of writing this, 96% of the game's 8000 reviews have been positive. Today, the game leaves early access, and is currently buyable on Steam for $49.99 USD. The company also announced that a PlayStation 5 version is in development, marking the first time a mainline Tokyo Xtreme Racer game has been released on a PlayStation console since 2003.

Steam update post:

Quote From Genki Co., Ltd.

Changelog

Update released with new features and bug fixes.

Added Features

The following features have been added:

Story Expansion

The story, which was limited to Chapter 2 in Early Access, is now fully playable to the end.

New Vehicles

Added new cars, including models from Honda and LEXUS.

Aero Parts & Wheels

Some vehicles that did not have customization options in Early Access now support aero parts.
Additional wheel options have also been added.

Perk Tree Restrictions

In Early Access, perk tree progression was restricted for difficulty balance.
Based on player feedback, we’ve added an option to remove these restrictions.
When starting a New Game, you can now choose whether restrictions are enabled.

Save data carried over from Early Access will default to “Challenge” mode (restrictions enabled).
If you wish to remove restrictions, use the button at the bottom of the perk screen to switch to “Enjoy” mode.
※ Please note: This action cannot be undone.

B.A.D.NAME Editing

While B.A.D.NAME is designed to assign names automatically based on your driving style,
we’ve added the ability to edit them using acquired words in answer to requests of
wanting to have the ability to decide your own name.
※ Names obtained prior to Ver.0.13.0 are not supported.

Rival Dialogue Reference

Since certain rivals disappear as the story progresses, their dialogue can now be viewed in the reference screen.

New Perks

Added several new perks to assist with gameplay strategies.

Vehicles that are weak in their stock form can now be made more competitive by replacing the power unit.

PA Features

You can now request transport between PAs.

Tuner Summon

Legendary tuners can now be summoned to PAs where they are not normally present.

Aura System

Although not a strategy element, acquired rival auras can now be equipped on your own vehicles.

NewGame+

Defeating certain rivals late in the story will unlock “NewGame+” on the title screen.

This allows you to restart the story while retaining your CP and vehicles,
resetting story progress and the perk tree (perks will be refunded as BP).

Performance & Graphics

Added an option to lower the minimum frame rate from 60 to 30 FPS.

HDR Output Support

Added HDR output support. Enable HDR from the Options menu.
HDR screenshots can also be captured in Photo Mode when enabled.

Various Adjustments

We have made the following adjustments:

BP Adjustment

Adjusted BP rewards.

BP gained will now increase according to story progression.
Changed so that BP is awarded based on the driver level of your opponent.

Driver Level First encounter Subsequent encounters
1-5 5 1
6-10 10 2
11-15 15 3
16-20 20 4
21-25 25 5
26-30 30 6



SP Damage Revision

Revised the calculation formula for SP damage.
Since damage variation caused by parameter upgrades was too large, the overall fluctuation has been adjusted to be milder.

Collision Damage Revision

Revised the calculation formula for collision damage.
Reduced damage when driving at lower speeds in the early stage of a run.
Increased damage when driving at higher speeds later in a run.

Vehicle Behavior

Improved vehicle stability.
Expanded the suspension tuning range.

Vehicle AI

Adjusted rival behavior so that when the player takes the lead at course branches, rivals will follow more easily.

Bug Fixes

Have made the following fixes

Behavior

  • Fixed an issue related to water and oil temperature calculations.

 

Peripherals

  • Fixed issues that occurred with Logitech/Logicool steering wheel controllers.

 

UI

  • Fixed a minor bug related to cursor movement.

The following is the announcement post of the PlayStation 5 version.

NOTE: The article is written in Japanese. Below is the article translated to English using Google Translate.

Quote From Genki Co., Ltd.

Genki Co., Ltd. (Head office: Nakano-ku, Tokyo; President and CEO: Mizuki Horikoshi) has announced that it has decided to develop a version of "Shutokou Battle" for the PlayStation® 5. This will be the first time the Shutokou Battle series has been released for the PlayStation® home console since "Shutokou Battle 01" in 2003.

Product overview

title Shutokou Battle/TokyoXtremeRacer
Reading Shootout Battle/Tokyo Extreme Racer
Genre race
platform PlayStation®5
price to be decided
Release date to be decided
Official website / SNS Official website site
Genki official YouTube
Shutokou Battle official X (Japanese)
TokyoXtremeRacer official X
TokyoXtremeRacer official TikTok
Shutokou Battle official X (Traditional Chinese)
Shutokou Battle official Weibo
Shutokou Battle official Bilibili
Copyright ©Genki

©Genki

PlayStation and PS5 are trademarks or registered trademarks of Sony Interactive Entertainment Inc.

*The names of companies, cars, and other entities appearing in this work are registered trademarks or trademarks of the respective companies.

*The image is of a product under development and may differ from the actual product.

Are you excited for the new Tokyo Xtreme Racer? Better yet, have any of you been playing it during its early access period? Let us know your thoughts in the comments below.

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