How Many People Play Clash of Clans in 2026?

Published 2 days, 6 hours ago by

Clash of Clans is a thirteen-year-old game, but with a 100 million player count each month, it doesn’t seem like a game that’s about to slow down any time soon. 

Its most recent peak was in December 2024, with a player count of 105.9 million, and it has steadily logged a monthly active player count of at least 95 million since the start of 2026. It’s a healthy game and still one of the most-played games today.

In this post, you’ll learn about the various milestones that the game has achieved, and judge for yourself whether it’s worth investing your time into it.


How Many People Play Clash of Clans in 2026?

Below is a table showing the game’s engagement numbers from the past two years. There are around 95 to 106 million, but the developers are tracking over 150 million, likely including all Clash-branded games. Any way you slice it, even the lower 95 million estimate puts CoC into a whole other league.

Metric

Figure

Period

Monthly Active Users (MAU)

~98-100 million

Early 2026

Daily Active Users (DAU)

~27 million

Early 2026

Peak MAU (tracked)

105.9 million

December 2024

Total Downloads (all-time)

~900 million+

Cumulative

Avg. Daily Sessions per Player

4

2025

Avg. Session Length

13 minutes

2025


How Has the Clash of Clans Player Base Changed Over the Years?

The game initially peaked between 2014 and 2015, earning roughly $1.36 billion annually, but then began to decline. By 2022 and 2023, monthly active user averages were around 65 to 70 million, which is still a good average, but far from the peak the game had enjoyed years earlier.

Once 2025 rolled in, the developers released a flurry of updates, including Town Hall 16 and 17, and the October 2025 update, which overhauled multiplayer by splitting Battle Mode and Ranked Battle Mode. They expanded further in November 2025 with Town Hall 18, the Guardian system, Meteor Golem, and Super Wizard Tower. After that, player counts surged to the current peaks.


Where Do Clash of Clans Players Come From?

The game server is global, and four countries stand out for their large player counts. Indonesia leads with 980,000, followed by India with 870,00+, China with 722,000, and the US at 678,000. When it comes to revenue, the US accounts for over 62% despite making up only around 19% of the player population. Other notable markets include Turkey, Germany, and Russia.

When it comes to platforms, Android dominates with 70% of players, while iOS holds a smaller share at 30%, despite the game’s origins on iOS. It’s been downloaded 900 million times globally, and that number will continue to grow.


How Much Revenue Does Clash of Clans Make?

The game has been highly profitable in recent years. It made $355 million in 2024 and $254 million in 2025, and the game brought in about 22 million in the first month of 2026. Its lifetime revenue surpassed $10 billion in 2022, making it one of the highest-grossing mobile games ever.

With an average revenue per paying user of $48.73 and over 60 million players having made an in-app purchase, the game has a very healthy economy that any free-to-play title game would envy.


What Is Actually Keeping Players Around?

You don’t last 13 years without a clear strategy and a lot of good fortune, and CoC benefited from several key details that led to its continued success.

  • The October 2025 competitive overhaul. By cleanly separating farming from competitive modes, one of the biggest problems that most players faced was solved. This update allowed players to farm with peace of mind, knowing their trophies were safe from loss in ranked.

  • The game’s Gold Pass was reworked in February 2026. They also introduced the new hero, Dragon Duke, along with a 5v5 support to Clan War Leagues. Town Hall 18 was the biggest addition here, enhancing gameplay by adding more options. 

  • The 2025 Clash of Clans World Championship was a huge success, boosted by a $1 million prize, which was won by Tribe Gaming. This event also set a new esports viewership record, becoming the most-watched esports tournament.

  • Town Hall Tournaments were added at lower levels of TH9, TH12, and TH15. With this, lower-level players were able to compete and foster a stronger competitive spirit within the gaming community. This certainly helped the game establish a much better player engagement across all ranks.

  • The game enjoys a stellar reputation among mobile gamers, leading to more word-of-mouth recommendations. It was discovered that most people played the game through friend recommendations rather than discovering it through mobile apps. An impressive 68% of players started the game from that very method.


Who Is Playing Clash of Clans in 2026?

The majority of players are between 18 and 34 years of age, accounting for about 45 to 55% of the game population. The male population is larger, at about 55-77% (depending on the source), but its female player base has been growing of late.

Engagement also appears to be an important part of the game, with 42% of players considering themselves hardcore, while 31% classify themselves as casual gamers. The average user is said to log around 4 sessions per day, each lasting 13 minutes, and spend about an hour in the game each day. These are active players keeping the game rich in interactions.


Is It Worth Starting or Returning to Clash of Clans in 2026?

The game is in a good place right now, with a healthy player population and a healthy economy. The surge in Clash of Clans accounts for sale also shows the game is not slowing down any time soon. The recent updates give players a clear path to progression and a clear goal to strive for. This game’s community has been the most active in years and offers a lot to enjoy for everyone.

All in all, Clash of Clans at 13 is doing something that newer games could barely manage, with its 100 million-player population and over $10 billion in lifetime revenue. CoC proves it is worth your attention even in 2026, but can you handle the competition? Prove yourself in the game right now.

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