I've been playing Echoes of Wisdom and it's been OK so far. The summoning system makes combat more interesting for me (although I've maybe gotten a bit too stuck on the "just drop a bunch of sea urchins" strategy) and of course I've also been building bridges and ladders out of beds to reach most places. It feels very similar to Zelda games like Link to the Past and Minish Cap, although it's slightly more focused on exploration, which is something I enjoy in video games.
My biggest complaint is that the two main bosses I've beaten so far took an arbitrarily high number of hits to bring down - but maybe I'm used to Zelda bosses who have specific vulnerability windows and communicate more clearly to the player how far they've progressed in the fight. In my experience, each boss in Echoes had two phases (that I could tell) and the second phase both times felt incredibly grindy, with the same pattern playing out over a dozen times even though I hit them multiple times during their vulnerability window (of course, this could just be because I'm notoriously terrible at boss fights, but this was different from my usual suckage). I have hope it'll get better because there was an optional dungeon boss whose pattern I found a lot more rewarding once I figured out what I needed to do.
I'm not very far into the game, so we'll see how it plays out from here.

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