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Hearthstone Posted by Created 5 years, 8 months ago Updated 5 years, 8 months ago
Card Reveal
23 comments 668 views

New Neutral Minion - Rustsworn Initiate

A new Common Neutral Minion, Rustsworn Initiate, has been revealed!

Rustsworn Initiate Card Image

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Comments

  • A new Common Neutral Minion, Rustsworn Initiate, has been revealed!

    Rustsworn Initiate Card Image

    Discuss this card below or head on over to the card page to give it a rating!


    Learn more about Ashes of Outland

    Head on over to our dedicated guide for Ashes of Outland!


    Get Cheaper Card Packs

    This section contains affiliate links.

    If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.

  • This minion is not good, cause spell power is something you want immediatelly and this is delayed..

    3/3 stats for 2 in arena so there's that.

  • I mean...it's not awful. It's a better Kobold Geomancer on the basis that it's better stat value for the mana cost, meaning you can play it even without leveraging spelll damage and you still did okay.

    I would use this in Quest Hunter if that deck ran any damaging spells.

    Maybe there's a Warlock deck that runs this alongside of Sac Pact and some damaging spells. Warlock likes Spell damage but they are rarely able to justify running them, so maybe the upside of getting a smol demon helps in some way

  • not good. If you want spell damage their are better alternatives and it's delayed, while you want it activated immediatly.

    • Quote From DoubleSummon

      This minion is not good, cause spell power is something you want immediatelly and this is delayed..

      3/3 stats for 2 in arena so there's that.

      Edit : my objection was objected before being received - no further questions, your Honor - 3/3 is also what I'm stating

  • Another filler. We kinda need them, because usually the first exp of the year is the weakest one and now we are getting DH, Prime cards and demons everywhere.

  • I don‘t think this card will be used somwhere outside the Arena. If you need some spelldamage, you want ist immediatly.

     

  • meh..1/1 with +1 spell dmag..feels like bliz works so hard on the class specific cards but makes these neutral cards not so useful..might as well categorize them as arena maybe cards

  • It's a decent arena card, but spell power isn't strong enough for this to see play.

  • A fiddly card. I would say that this is unlikely to see any play, wide aggro strategies have better cards than this available.

  • 2 mana for a 3/3 +1 spell damage. Better of Kobold Geomancer but i prefer Ethereal Augmerchant in deck that want some spellpower

  • Hmm... it's pretty bad... unless...

    OTK deathrattle spell Hunter in Wild?

    I'm going to have to think about this one. 

  • Looks like a good start for a wild Defile

  • Too much hassle to see play: you want Spell Damage to be reliably accessible, and this doesn't do that.

  • This minion's honestly too weak to see play on it's own, even with the token with spell damage.

     

  • Hmm interesting effect but very weak play i suppose. Cool flavor, though.

  • Delayed spellpower doesnt sound good. I wouldnt mind creating this from Faceless Lackey

  • Well, All says something about Spell Damage +1 but there is a fact that it is still a 2/2 that summons a 1/1 with an upside and which has also a tribe.

    This is a fair card, but because Blizzard always powercreep, we all think that this card is not good enough.

    This is a good card for zoo/token type decks imo.

  • Definitely an arena card. You don't want to run this in constructed, unless you are new to the game and lack Bloodmage Thalnos. That card is strictly better, unless you somehow can game the deathrattle effect to trigger multiple times and create your own cumulative Malygos effect.

    Hooray jank!

  • If there was some damage spell you really wanted to play turn 3, then maybe it could see play (since it kind of protects the spell damage) but beyond that it’s not too great

  • Seems like a rather weak card, honestly.

  • I don't like it. If you want spell damage, there are better cards. If you just want a sticky 2-drop, there are better cards. And I don't think there is any deck where you would want both.

  • Now this is interesting to me. Tokens summoned from deathrattles rarely do anything besides taunt or rush, right? This is something new. Definitely not great, but might be useful. 

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