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Hearthstone Posted by Created 3 weeks, 6 days ago Updated 6 days, 7 hours ago
Fan Creations
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Custom Class - the Nomad + Year of the Beetle

Deep in the desert of Vul'dun, there exist a group of people specifically adapted for the desert. These people has little to no premanent home, moving from place to place. Now with the Alliance and the Horde expedition to Zandalar, these people are ready to join the world

Hero and Hero Power

Hero Power and Upgraded Hero Power:

The hero for this class is the leader of the Devoted Sethrak Vorrik - the main NPC of the Sethrak WoW players interact with during their time exploring Zendalar. Their Hero Power is another 1 cost Hero Power that give them not only sustain and minion healing but also activate their main gimmick: Moving minions and minion positioning, as befitting their nomadic nature of not staying permanently in one place for too long.

Class Exclusive Keyword: Migrate

Their exclusive class keyword plays into the fantasy of the class of not having a permanent home and on the move constantly. Migrate is a minion / location / dormant structures (that will be explored further in the future sets) keyword allow you to have a bonus whenever this minion is moved by an effect (so that means natural minion shuffle like whenever a minion die or being removed by a removal / board clear doesn't count).

Example cards:

Flavor:

  • Sethrak and Vulpera - two of the main species living in the Zandalar desert
  • Moving minions and minion positioning

Example cards:

  • Multiple spell school - the class play with 4 spells school - much more than the usual classes Fire, Holy, Shadow and Nature, representing the complex relationship between the people and the natural desert. They will have a big pay off for these multi spell school in the Core and Supplemental set.

Example cards:

  • Mirages - temporary 0/3 minions that has Charge and is destroyed at the end of their owner's turn. This not only help with activating Migrate cheaply but also helps against Control match ups where the enemy will typically has 1 or even 0 minions on the board. These Mirages are also crucial to activate the class's tribal Beast and Elemental synergy.

Example cards:

  • Elemental and Beasts synergy - living with the desert environment is a harsh life. Sand Elemental at every corner threaten the Nomadic people. Luckily the Nomadic not only master and command those Sand Elementals but also raising and taming beasts like Pterrodax and Hyena to help them survive

Playstyle and Strength / Weaknesses

  • The class is divided into two main playstyles: a token aggressive decks that focusing on summon cheap Charge temporary minions and then buff them or maintain them on the board through other effects and a late game minion combo oriented deck that move key Migrate minions multiple times
  • Stregth: Minion Swarming, mass buffing, survivability, Card Generation
  • Mediocre at: Board clear, removal
  • Weakness: Card draw, Single Target Buff, high skill cap,

The cards:

Core Set (17 cards):

Commons

Rares

Epics

Legendary

Tokens:

Show Spoiler

Secrets of the Nomads Supplemental Set (20 cards):

Common

Rares

Epics

Legendary

Tokens:

Show Spoiler
(Created by Tight Knit Formation)

 

Comments

  • Year of the Beetle Roadmap:

    Overarching storyline: Iridikron the Stonescaled has been rescued by his Cultist the Primalists and is plotting his revenge on not only the Dragon Aspects but all of Azeroth. Follow his plan to recruit minions, allying with the Old Gods and plan an assault on Dragon Isles

    1st Expansion: Attack on Zendalar

    Iridikron's 1st stop to gather recover his power is Zendalar where the fallen Blood Trolls and their god G'Huun live. Follow the journey of the heroes in Zendalar to put a stop on the resurrection of G'Huun led by the new matriarch of the Blood Troll Zukara

    Mini Set: G'Huun's Awakening: Follow the storyline to its conclusion with G'Huun's resurrection that wreck havok upon Zendalar

    2nd Expansion: Rise of the Shas

    Follow the defeat of G'Huun, Iridikron  takes the remnant of his Blood Trolls followers to escape to Pandaria in order to empower themselves with the power of the Shas remnants left on the continent. There, they ally themselves with the cunning Mantids to launch an attack on the continent.

    Mini Set: Mantid Assault: Lying in wait no longer, the Mantid Queen launch an attack in Pandaria in the wake of the chaos caused by the Shas

    3rd set: Primalists on Dragon Isles: With his newly empowered Old Gods powers collected by absorbing both the Shas and G'Huun, Iridikron plans an assault on the newly rebuilt Dragon Isles. It is now up to the Dragon Aspects and the newly reformed former Primal Incarnate Vyranoth to stop him

    Mini Set: Earthern Showdown. The long exhausted assault is finally on its end. The Dragon Aspects and their allies now take the fight directly to Iridikron

    Core Set: 

    Removed:

    Octosari Card ImageKing Mukla Card Image,Veranus Card ImageKalecgos Card ImageTirion Fordring Card ImageColdlight Seer Card ImageSpikeridged Steed Card Image, Lightshower Elemental Card Image, Lifedrinker Card ImageNatalie Seline Card ImageNovice Zapper Card ImageVoodoo Doctor Card Image,,,, ,, , , ,

    Addition:

     , (now buff to reduce their cost by 1), Elise the Enlightened Card ImageDinotamer Brann Card ImageReno the Relicologist Card Image,Blackwing Corruptor Card Image (Buff to be with Rush), Twilight Whelp Card Image,  Dragon Breeder Card Image,  Dragonmaw Poacher Card ImageMurozond the Infinite Card Image,  (now buff to have Tradeable), , ,Stone Drake Card Image,,, , , ,,

  • 1st Expansion: Attack on Zandalar:

    Storyline: Iridikron's 1st stop in his rise to power is Zandalar to ally with the fallen Blood Troll in order to resurrect their monstrous Old Gods Hakkar and G'Huun. On his journey, he saw the invading Nagas from the order of Azshara and decides to form an alliance with them to attack Zandalar. This forces the Alliance and Horde forces in the area to response and the Nomads in the Vol'dun desert to join forces in order to defend their home

     

    New Keyword: Blood Price (X)

    The alliance with the Blood Troll have brought forth to Iridikron's force the power of Blood that they use. Blood Price cards allow them to pay Health to achieve a bonus effect. G'Huun and this magic is a bloodthirsty entity and do not tolerate cheaters who try to scam them, so Armor and Immunity do NOT apply when paying the Blood Price
     
    Each time you play a card with Blood Price, there will be two options to pay or not to pay the Blood Price. This adding to the versatility of the cards and helpful for cards with multiple or even ENDLESS Blood Price
     
    Example Cards:
    Nazmani cards:
    While regular Zandalari trolls, Iridikron forces or the newly allied Nagas might dabble in Blood Magic, a true Nazmani troll know the practice require endless sacrifice. Nazmani cycle is a cycle of Epic Shadow spells for every class that pay Health endlessly for an effect

    Naga Invasion:

    The return of the Naga synergy brought upon by the invasion from Azshara. This time, Mage, Demon Hunter and Hunter will return to their Naga deck while Rogue will join the fray as the 4th Naga class

    Pre Release Legendary:

    Azshara, Conquering Queen is the pre release legendary allows spell decks to build powerful value engine
     
    Death Knight
    Show Spoiler
    Token:
    Show Spoiler
    Demon Hunter
    Show Spoiler
    Token:
    Show Spoiler
    Druid
    Show Spoiler
    Token:
    Show Spoiler
    Hunter
    Show Spoiler
    Token:
    Show Spoiler
    Mage
    Show Spoiler
    Nomad
    Show Spoiler
    Tokens:
    Show Spoiler
    Sul'this's Blessing:
    The Fragments:
    Paladin
    Show Spoiler
    Priest
    Show Spoiler
    Token:
    Show Spoiler
    Rogue
    Show Spoiler
    Token:
    Show Spoiler
    Shaman
    Show Spoiler
    Warlock
    Show Spoiler
    Token:
    Show Spoiler
    Warrior
    Show Spoiler
    Token:
    Show Spoiler
    Neutral:
    Show Spoiler
    Token:
    Show Spoiler

    Archetype / Themes

    Show Spoiler
    • Death Knight: BBB control / BBU Deathrattle
    • Demon Hunter: Fel spells / Naga
    • Druid: Token / Ramp
    • Hunter: Naga / Dragon
    • Mage: Naga / Freeze your own minions
    • Nomad: Migrate combo / Fragment shuffling
    • Paladin: Handbuff
    • Priest: Dragon / Overheal
    • Rogue: Naga / Big spell
    • Shaman: Dragon / Battlecry
    • Warlock: Self damage
    • Warrior: Minion Damage / Dragon
  • Mini Set: G'Huun's Awakening

    Storyline: Follow up to the Storyline from the set, the resurrection of the Blood Troll's Old God G'Huun is eminent.  The set mostly follows the themes already established by the cards in the expansion.

    Showcase cards:

    Death Knight:

    Show Spoiler

    Demon Hunter:

    Show Spoiler

    Druid

    Show Spoiler

    Token:

    Show Spoiler

    Hunter

    Show Spoiler

    Token:

    Show Spoiler

    Mage

    Show Spoiler

    Token:

    Show Spoiler

    Nomad:

    Show Spoiler

    Token:

    Show Spoiler

    Paladin

    Show Spoiler

    Priest

    Show Spoiler

    Rogue

    Show Spoiler

    The Treasures from Zandalari Treasure Map is from Eudora's Treasure pool.

    Token:

    Show Spoiler

    Shaman

    Show Spoiler

    Warlock:

    Show Spoiler

    Warrior

    Show Spoiler

    Neutral:

    Show Spoiler

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