Deep in the desert of Vul'dun, there exist a group of people specifically adapted for the desert. These people has little to no premanent home, moving from place to place. Now with the Alliance and the Horde expedition to Zandalar, these people are ready to join the world
Hero and Hero Power

Hero Power and Upgraded Hero Power:


The hero for this class is the leader of the Devoted Sethrak Vorrik - the main NPC of the Sethrak WoW players interact with during their time exploring Zendalar. Their Hero Power is another 1 cost Hero Power that give them not only sustain and minion healing but also activate their main gimmick: Moving minions and minion positioning, as befitting their nomadic nature of not staying permanently in one place for too long.
Class Exclusive Keyword: Migrate

Their exclusive class keyword plays into the fantasy of the class of not having a permanent home and on the move constantly. Migrate is a minion / location / dormant structures (that will be explored further in the future sets) keyword allow you to have a bonus whenever this minion is moved by an effect (so that means natural minion shuffle like whenever a minion die or being removed by a removal / board clear doesn't count).
Example cards:


Flavor:
- Sethrak and Vulpera - two of the main species living in the Zandalar desert
- Moving minions and minion positioning
Example cards:



- Multiple spell school - the class play with 4 spells school - much more than the usual classes Fire, Holy, Shadow and Nature, representing the complex relationship between the people and the natural desert. They will have a big pay off for these multi spell school in the Core and Supplemental set.
Example cards:


- Mirages - temporary 0/3 minions that has Charge and is destroyed at the end of their owner's turn. This not only help with activating Migrate cheaply but also helps against Control match ups where the enemy will typically has 1 or even 0 minions on the board. These Mirages are also crucial to activate the class's tribal Beast and Elemental synergy.



Example cards:


- Elemental and Beasts synergy - living with the desert environment is a harsh life. Sand Elemental at every corner threaten the Nomadic people. Luckily the Nomadic not only master and command those Sand Elementals but also raising and taming beasts like Pterrodax and Hyena to help them survive


Playstyle and Strength / Weaknesses
- The class is divided into two main playstyles: a token aggressive decks that focusing on summon cheap Charge temporary minions and then buff them or maintain them on the board through other effects and a late game minion combo oriented deck that move key Migrate minions multiple times
- Stregth: Minion Swarming, mass buffing, survivability, Card Generation
- Mediocre at: Board clear, removal
- Weakness: Card draw, Single Target Buff, high skill cap,
The cards:
Core Set (17 cards):
Commons









Rares




Epics


Legendary



Tokens:



Secrets of the Nomads Supplemental Set (20 cards):
Common








Rares






Epics




Legendary


Tokens:

(Created by Tight Knit Formation) 


Comments
Year of the Beetle Roadmap:
Overarching storyline: Iridikron the Stonescaled has been rescued by his Cultist the Primalists and is plotting his revenge on not only the Dragon Aspects but all of Azeroth. Follow his plan to recruit minions, allying with the Old Gods and plan an assault on Dragon Isles
1st Expansion: Attack on Zendalar
Iridikron's 1st stop to gather recover his power is Zendalar where the fallen Blood Trolls and their god G'Huun live. Follow the journey of the heroes in Zendalar to put a stop on the resurrection of G'Huun led by the new matriarch of the Blood Troll Zukara
Mini Set: G'Huun's Awakening: Follow the storyline to its conclusion with G'Huun's resurrection that wreck havok upon Zendalar
2nd Expansion: Rise of the Shas
Follow the defeat of G'Huun, Iridikron takes the remnant of his Blood Trolls followers to escape to Pandaria in order to empower themselves with the power of the Shas remnants left on the continent. There, they ally themselves with the cunning Mantids to launch an attack on the continent.
Mini Set: Mantid Assault: Lying in wait no longer, the Mantid Queen launch an attack in Pandaria in the wake of the chaos caused by the Shas
3rd set: Primalists on Dragon Isles: With his newly empowered Old Gods powers collected by absorbing both the Shas and G'Huun, Iridikron plans an assault on the newly rebuilt Dragon Isles. It is now up to the Dragon Aspects and the newly reformed former Primal Incarnate Vyranoth to stop him
Mini Set: Earthern Showdown. The long exhausted assault is finally on its end. The Dragon Aspects and their allies now take the fight directly to Iridikron
Core Set:
Removed:
Addition:
1st Expansion: Attack on Zandalar:
Storyline: Iridikron's 1st stop in his rise to power is Zandalar to ally with the fallen Blood Troll in order to resurrect their monstrous Old Gods Hakkar and G'Huun. On his journey, he saw the invading Nagas from the order of Azshara and decides to form an alliance with them to attack Zandalar. This forces the Alliance and Horde forces in the area to response and the Nomads in the Vol'dun desert to join forces in order to defend their home
New Keyword: Blood Price (X)
Naga Invasion:
Pre Release Legendary:
Archetype / Themes
Mini Set: G'Huun's Awakening
Storyline: Follow up to the Storyline from the set, the resurrection of the Blood Troll's Old God G'Huun is eminent. The set mostly follows the themes already established by the cards in the expansion.
Showcase cards:
Death Knight:
Demon Hunter:
Druid
Token:
Hunter
Token:
Mage
Token:
Nomad:
Token:
Paladin
Priest
Rogue
The Treasures from Zandalari Treasure Map is from Eudora's Treasure pool.
Token:
Shaman
Warlock:
Warrior
Neutral: