UiS OTK Mage Deck
- Exodia Mage
- Wild
- Casual
Just a theorycraft so far (which I am sure others have have posted) but this is an infinite damage combo deck in Wild that can win the turn the pieces get played.
Of course, surviving in Wild beyond turn 3-5 is difficult so I put the usual suspects to stall the game in there. Basically the idea is to stall the game out, until you have no spells in your deck. Play the Sanctum Chandler and both Sorcerer's Apprentice for 9 mana. Then with an Ignite that costs 0 in hand and no spells in your deck you can play it, draw the Ignite that gets shuffled in. It costs 0, draw it. Rinse and repeat for as much damage as you before you rope out of time.
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0- 00
- 01
- 02
- 03
- 04
- 05
- 06
- 07+
- 1 Devolving Missiles x 2
- 2 Ignite x 2
- 3 Frost Nova x 2
- 3 Ice Barrier x 2
- 3 Ice Block x 2
- 4 Fire Sale x 2
- 4 Sorcerer's Apprentice x 2
- 5 Sanctum Chandler x 2
- 9 Frost Lich Jaina x 1
- 1 Armor Vendor x 2
- 2 Auctioneer Jaxon x 1
- 2 Doomsayer x 2
- 3 Impatient Shopkeep x 2
- 3 Rustrot Viper x 1
- 3 Tar Creeper x 2
- 4 Royal Librarian x 1
- 5 Loatheb x 1
- 5 Zilliax x 1
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Comments
Tooo slow. Mozaki and Flamewaker are way faste
That's why there are two Ice Blocks....and I didn't say it would do well. It's just the way I'd build it.