Dust Cost
5,800
Your cost 5800
Community Score
6
3,262 views
Created by Pezman
Guide
How to pilot this deck
Rexxar surveyed the army of beasts in front of him. Yes, they would do nicely. Some of them looked a bit ... mechanical. And that one there, the really big one. Yeah, that's almost certainly made out of molten rock. But beasts they are, and beasts always come to Rexxar's call.
Some of the beasts made summoning the Tundra Rhino easier, while others simply benefited from being granted charge. But make no mistake, the Rhino was the key minion this time around.
Thrall approached amid a swarm of murlocs. "Rexxar, you've gone too far! Giants weren't meant to have charge! That's why they nerfed Warsong Commander! The first time!"
"You jelly, Thrall?" laughed Rexxar, sending a demon to devour one of Thrall's large, robotic-looking pirates. The roaring of Rexxar's bestial army grew louder...
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Comments
This deck feels a lot like old charge warrior. Good fun. Thanks for the deck mate.
Thanks, glad you enjoyed it. With a few mana discounts, a Rhino, a couple giants and a megasaur, the burst potential is insane.
I had to replace some cards since I don't have all of them in my collection. The ones that worked really well are The Curator and Ramkahen Wildtamer, so maybe you could consider those as well.
The main problem I have is that if I lose the board due to my opponent having one Crab/Crawler/Dragonslayer more than I had, there is no way to get back into the game. That's a general weakness of Hunter though, so I'm not sure it is fixable.
I've been playing it as an OTK mostly. Use the crabs and stuff to reduce early pressure, although you want to take some hits for the molten Giants. Then get a discounted rhino and some giants and fledglings and megasaurs. The megasaurs buff themselves!