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Bombing Dead Man
Last updated 6 years, 1 month ago by
Hydrafrog
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Your gameplan feels kinda muddled. Bomb Warrior back in standard was more a tempo oriented deck, using removal tools to solidify a board state while you threaten damage with bombs and minions. This deck feels like it's trying to straddle between a value, tempo and control deck, which just dilutes your game plan. I'd say to either go full control with some Bombs for finishers or full Bombs with some removal.
P.s. Another fun win condition is Arcane Giants, once you start infinitely cycling Dead Man's Hands you can start dropping infinite 8/8s and eventually win the game.
One humble man's suggestion - dedicate further to either the control plan, take out some of the bomb stuff and add more removal tools - then use one or two bomb cards when you start dead man's handing to accelerate their death.
Or - strip a few of the control tools and get some early tempo in, dedicate to the bomb plan and take the board by force. Warrior has some amazing 1 drops and you could consider adding finisher for once the bombs get them low
Good advice. Having just one, maybe two bomb options to kick in once the control has been set will help a lot. Thanks for the suggestion.