Your gameplan feels kinda muddled. Bomb Warrior back in standard was more a tempo oriented deck, using removal tools to solidify a board state while you threaten damage with bombs and minions. This deck feels like it's trying to straddle between a value, tempo and control deck, which just dilutes your game plan. I'd say to either go full control with some Bombs for finishers or full Bombs with some removal.
P.s. Another fun win condition is Arcane Giants, once you start infinitely cycling Dead Man's Hands you can start dropping infinite 8/8s and eventually win the game.
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