There will be a balance change patch this Tuesday in runeterra which cards do you think will be changed (buffed/nerfed/reworked)?
Disclaimer: Those changes are suggestions/my opinion, also it doesn't mean I am salty for losing to the "op cards" nor I meme with the cards I suggest to buff.
My list:
Buffs:
Poro Snax, Kalista, Trueshot Barrage (from slow to fast),Funsmith(from 5 to 4, not enough fun as it is),Midenstokke Henchmen(cost reduced, stats too),Shady Character, from 1/1 to 1/2 (harder to just kill), Lux (didn't see her at all..), Emerald Awakener (+0/+1 , base, +0/-1 on the buff still the same on turn 10 but sucks much less when played on curve), Scuttlegeist (5/5->6/6)
Reworks:
Deny.
ramp tools(overnerfed, nobody consider playing them).
Battering Ram - not broken in constructed but is in expeditions.
Nerfs:
Commander Ledros (+1 cost, remove fearsome),Fiora (3 targets required for level up, doesn't keep count with new copies), Elise (2/3-> 2/2),Shadow Assassin (2/2->2/1 OR 3->4 mana cost), Kinkou Lifeblade(4->5 mana or 2/3->2/2 maybe both),Navori Conspirator (3/2->2/2),Inspiring Mentor (on buff +1/+1->+1/+0), Rhasa the Sunderer (cost +1), Hecarim (Cost +1), Wraithcaller(4/3->3/3 no longer has fearsome),Frenzied Skitterer (cost 3->4), Cursed Keeper (token is 3/3 instead of 4/4).
Expecting changes to some frostbite cards they are too efficient.
OK I probably missed some stuff that is clear that it needs changes and Riot will surprise us with cards we did not think were problematic or cards that we didn't think were too good but they got the big data, the win rates the play rates..