I keep losing many games of LoR, purely because of wrongly understanding what cards do. It's so easy to get confused by complicated, contradictory, inconsistent and ambiguous text; it's worrisome to think how new and more casual players experience the game and how they get into it, at all.
For example: Riptide Rex. How the hell that card works? I spent half an hour reading the text, on google... experienced it 20 times, played it 20 times myself... still I don't get it what's happening there. Where dmg goes?
Statikk Shock. Who is "an enemy" who is not "enemy Nexus", and who is "another"? And how much dmg goes... where? I studied logic from Aristotle to Kripke, and I have never experienced a sentence constructed like that one.
I remember from before - if you remove Commander Ledros... or Chempunk Shredder, their effects (Skill) would trigger regardless. But when I played [Hearthstone Card (Devourer of the Depths) Not Found] today and my opponent Vengeance him, his Skill didn't trigger afterwards? Why? Why is it suddenly different?
Can Vladimir Crimson Pact an 1hp minion? Can you get Vlad's effect from a minion who is going to die from it?
What about "I've seen" effect? A champion needs to be on the bench. Ok. But what if he dies after completing just 75% of the effect? Is everything reset, or not?
These are just the most representative examples.
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