Hei, folks! So I've had this idea for quite some time (and was actually inspired by Aviana and [Hearthstone Card (Kun the Forgotten King) Not Found] in Hearthstone) and wanted to see what other people think of it. Quick disclaimer: I barely play any ranked, so I can't exactly tell how broken the combo actually IS. I just want to start a discussion about an idea I've had.
So, there are 2 ways problematic cards are dealt with in card games, depending on the medium. In physicals CGs, if a card is problematic, it is either limited to a smaller number than usual, or outright banned from play. In a digital CG, it is nerffed anywhere from 'more reasonable power level' to 'completly unplayable' (RIP, Warsong Commander). This is all fine (for the most part) when only one card is the problem, but it feels a lot worse when a only a certain combination of cards is broken, like is the case here. Is it fair to punish one or both cards, in the process potentially killing them in any other decks?
But I think there's another way. What if instead of banning/nerffing any of the cards, you instead banned their combination. Simply declare any deck that runs both of them invalid. (you'd also do this in a digital CG, since changing the cards only when those two are around would be too confusing)
What do you think? Is this a viable alternative to banning/nerffing? Or is it too convoluted?
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