Marvel Snap
Welcome to the Marvel Snap realm!
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Marvel Snap Cards
Search returned 512 cards.
| Card | Cost | Power | Text |
|---|---|---|---|
| Malekith
On Reveal: Add a 3-Cost or less card from your deck here, but don't reveal it until the game ends. |
4 | 6 | On Reveal: Add a 3-Cost or less card from your deck here, but don't reveal it until the game ends. |
| Man-Spider
On Reveal: Merge the last card you played into this. When this merges, double its Power. |
5 | 1 | On Reveal: Merge the last card you played into this. When this merges, double its Power. |
| Man-Thing
Ongoing: 3-Cost or less cards here have -2 Power. |
4 | 7 | Ongoing: 3-Cost or less cards here have -2 Power. |
| Mantis
On Reveal: If your opponent played any cards here this turn, copy one of them into your hand. |
1 | 3 | On Reveal: If your opponent played any cards here this turn, copy one of them into your hand. |
| Maria Hill
On Reveal: Add a random 2-Cost card to your hand. |
1 | 3 | On Reveal: Add a random 2-Cost card to your hand. |
| Marrow
When Discarded or Destroyed: Randomly split -7 Power among enemy cards. |
2 | 3 | When Discarded or Destroyed: Randomly split -7 Power among enemy cards. |
| Martyr
At the end of the game, move to a location that LOSES you the game. (if possible) |
1 | 5 | At the end of the game, move to a location that LOSES you the game. (if possible) |
| Marvel Boy
End of Turn: Give 3 of your 1-Cost cards +1 Power. |
3 | 2 | End of Turn: Give 3 of your 1-Cost cards +1 Power. |
| Mary Jane
End of Turn: Give each of your cards that moved this turn +1 Power. |
3 | 3 | End of Turn: Give each of your cards that moved this turn +1 Power. |
| Master Mold
On Reveal: Add 2 Sentinel to your opponent's hand. |
2 | 3 | On Reveal: Add 2 Sentinel to your opponent's hand. |
| Maverick
Activate: Give the next card you play Power equal to this card’s Power. |
3 | 2 | Activate: Give the next card you play Power equal to this card’s Power. |
| Maximus
On Reveal: Your opponent draws 2 cards. |
2 | 6 | On Reveal: Your opponent draws 2 cards. |
| M'Baku
At the end of the game, this jumps from your deck to your lowest-Power location. (that isn't full) |
1 | 3 | At the end of the game, this jumps from your deck to your lowest-Power location. (that isn't full) |
| Medusa
On Reveal: If this is at the middle location, +3 Power. |
2 | 2 | On Reveal: If this is at the middle location, +3 Power. |
| Mercury
Moveable once. Ongoing: Enemy cards here can't move. |
3 | 4 | Moveable once. Ongoing: Enemy cards here can't move. |
| Merlin
Start of Turn: Add an Incantation to your hand. |
2 | 2 | Start of Turn: Add an Incantation to your hand. |
| Miek
When you discard a card, this gains +1 Power and Moveable next turn. |
1 | 1 | When you discard a card, this gains +1 Power and Moveable next turn. |
| Miles Morales Spider-Man
If a card moved last turn, this costs 1. |
4 | 6 | If a card moved last turn, this costs 1. |
| Mirage
On Reveal: Copy the character that costs the least from your opponent's hand into your hand. Give it +2 Power. |
2 | 3 | On Reveal: Copy the character that costs the least from your opponent's hand into your hand. Give it +2 Power. |
| Misery
On Reveal: Repeat the On Reveal abilities of your other cards here, then destroy them. |
4 | 8 | On Reveal: Repeat the On Reveal abilities of your other cards here, then destroy them. |
| Mister Fantastic
Ongoing: Adjacent locations have +3 Power. |
3 | 1 | Ongoing: Adjacent locations have +3 Power. |
| Mister Fantastic First Steps
End of Turn: Give a card in your hand -1 Cost or +3 Power. |
3 | 5 | End of Turn: Give a card in your hand -1 Cost or +3 Power. |
| Mister Negative
On Reveal: Swap the Power and Cost of all cards in your deck. |
4 | -1 | On Reveal: Swap the Power and Cost of all cards in your deck. |
| Mister Sinister
On Reveal: Add a Sinister Clone here with the same Power. |
2 | 2 | On Reveal: Add a Sinister Clone here with the same Power. |
| Misty Knight
No Ability. |
1 | 3 | No Ability. |