Marvel Snap
Welcome to the Marvel Snap realm!
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Marvel Snap Cards
Search returned 512 cards.
| Card | Cost | Power | Text |
|---|---|---|---|
| Spider-Man Brand New Day
Moveable twice. After this moves to a location, give one of your other cards there +1 Power. (even unrevealed ones) |
1 | 2 | Moveable twice. After this moves to a location, give one of your other cards there +1 Power. (even unrevealed ones) |
| Spider-Man Noir
On Reveal: Set the top character of your deck's Power to 8. If your other cards in play cost exactly 8 total, add it here. (/8) |
4 | 5 | On Reveal: Set the top character of your deck's Power to 8. If your other cards in play cost exactly 8 total, add it here. (/8) |
| Spider-Punk
Moveable once. When this moves to a location, steal 2 Power from the highest-Power enemy there. |
3 | 3 | Moveable once. When this moves to a location, steal 2 Power from the highest-Power enemy there. |
| Spider Sense
On Reveal: Give your characters here +3 Power. Costs 1 less for each Moveable card you've played. |
5 | 0 | On Reveal: Give your characters here +3 Power. Costs 1 less for each Moveable card you've played. |
| Spider-Woman
On Reveal: Afflict all enemy cards here with -1 Power. |
5 | 8 | On Reveal: Afflict all enemy cards here with -1 Power. |
| Squirrel Girl
On Reveal: Add a 1-Power Squirrel to each other location. |
1 | 2 | On Reveal: Add a 1-Power Squirrel to each other location. |
| Starbrand
Ongoing: Your opponent has +3 Power at each other location. |
3 | 10 | Ongoing: Your opponent has +3 Power at each other location. |
| Stardust
Ongoing: Cards can’t be added to locations except by playing or moving them. |
4 | 6 | Ongoing: Cards can’t be added to locations except by playing or moving them. |
| Starhawk
On Reveal: +1 Power to your cards at the left location if it's an odd turn, otherwise give to the right location. |
2 | 3 | On Reveal: +1 Power to your cards at the left location if it's an odd turn, otherwise give to the right location. |
| Star-Lord
On Reveal: If your opponent played a card here this turn, +4 Power. |
2 | 2 | On Reveal: If your opponent played a card here this turn, +4 Power. |
| Star-Lord, Master of the Sun
On Reveal: Next turn, you get +1 Energy for each turn you've ended with unspent Energy. ( turns.) |
5 | 7 | On Reveal: Next turn, you get +1 Energy for each turn you've ended with unspent Energy. ( turns.) |
| Stature
Costs 1 if your opponent discarded a card this game. |
5 | 7 | Costs 1 if your opponent discarded a card this game. |
| Stegron
On Reveal: Move an enemy card here one location to the right. |
4 | 7 | On Reveal: Move an enemy card here one location to the right. |
| Stick
On Reveal: Give the next card you play Power equal to this card's Power. |
4 | 3 | On Reveal: Give the next card you play Power equal to this card's Power. |
| Storm
On Reveal: Flood this location. Next turn is the last turn cards can be played here. |
3 | 1 | On Reveal: Flood this location. Next turn is the last turn cards can be played here. |
| Storm Horseman of Famine
Objective: End 2 turns in a row with unspent Energy Give your other cards here and in your hand +2 Power. (/2) |
3 | 1 | Objective: End 2 turns in a row with unspent Energy Give your other cards here and in your hand +2 Power. (/2) |
| Strange Supreme
Gains +2 Power from merging. End of Turn: Merge one of your created cards into this. |
2 | 2 | Gains +2 Power from merging. End of Turn: Merge one of your created cards into this. |
| Strong Guy
Ongoing: +6 Power if your hand has 1 or fewer cards. |
3 | 4 | Ongoing: +6 Power if your hand has 1 or fewer cards. |
| Stryfe
Objective: Play 3 On Reveal cards Use the highest-Cost On Reveal in your hand. (/3) |
4 | 6 | Objective: Play 3 On Reveal cards Use the highest-Cost On Reveal in your hand. (/3) |
| Sub-Mariner
When this is Empowered, add a random 1-Cost character to your hand with that same increase. (if in hand or in play) |
1 | 2 | When this is Empowered, add a random 1-Cost character to your hand with that same increase. (if in hand or in play) |
| Sunspot
End of Turn: Gain +1 Power for each unspent Energy. |
1 | 0 | End of Turn: Gain +1 Power for each unspent Energy. |
| Super-Adaptoid
On Reveal: Steal the text from an enemy Activate card here. |
3 | 5 | On Reveal: Steal the text from an enemy Activate card here. |
| Supergiant
On Reveal: All cards played next turn don't reveal until the game ends. |
4 | 5 | On Reveal: All cards played next turn don't reveal until the game ends. |
| Superior Iron Man
Double Cost reductions to this. Ongoing: Double Power increases to this. |
5 | 8 | Double Cost reductions to this. Ongoing: Double Power increases to this. |
| Superior Spider-Man
Start of Turn: +1 Energy if you have any cards with increased Power in play. |
3 | 4 | Start of Turn: +1 Energy if you have any cards with increased Power in play. |