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Marvel Snap Cards

Search returned 512 cards.

Card Cost Power Text
Spider-Man Brand New Day
Moveable twice. After this moves to a location, give one of your other cards there +1 Power. (even unrevealed ones)
1 2 Moveable twice. After this moves to a location, give one of your other cards there +1 Power. (even unrevealed ones)
Spider-Man Noir
On Reveal: Set the top character of your deck's Power to 8. If your other cards in play cost exactly 8 total, add it here. (/8)
4 5 On Reveal: Set the top character of your deck's Power to 8. If your other cards in play cost exactly 8 total, add it here. (/8)
Spider-Punk
Moveable once. When this moves to a location, steal 2 Power from the highest-Power enemy there.
3 3 Moveable once. When this moves to a location, steal 2 Power from the highest-Power enemy there.
Spider Sense
On Reveal: Give your characters here +3 Power. Costs 1 less for each Moveable card you've played.
5 0 On Reveal: Give your characters here +3 Power. Costs 1 less for each Moveable card you've played.
Spider-Woman
On Reveal: Afflict all enemy cards here with -1 Power.
5 8 On Reveal: Afflict all enemy cards here with -1 Power.
Squirrel Girl
On Reveal: Add a 1-Power Squirrel to each other location.
1 2 On Reveal: Add a 1-Power Squirrel to each other location.
Starbrand
Ongoing: Your opponent has +3 Power at each other location.
3 10 Ongoing: Your opponent has +3 Power at each other location.
Stardust
Ongoing: Cards can’t be added to locations except by playing or moving them.
4 6 Ongoing: Cards can’t be added to locations except by playing or moving them.
Starhawk
On Reveal: +1 Power to your cards at the left location if it's an odd turn, otherwise give to the right location.
2 3 On Reveal: +1 Power to your cards at the left location if it's an odd turn, otherwise give to the right location.
Star-Lord
On Reveal: If your opponent played a card here this turn, +4 Power.
2 2 On Reveal: If your opponent played a card here this turn, +4 Power.
Star-Lord, Master of the Sun
On Reveal: Next turn, you get +1 Energy for each turn you've ended with unspent Energy. ( turns.)
5 7 On Reveal: Next turn, you get +1 Energy for each turn you've ended with unspent Energy. ( turns.)
Stature
Costs 1 if your opponent discarded a card this game.
5 7 Costs 1 if your opponent discarded a card this game.
Stegron
On Reveal: Move an enemy card here one location to the right.
4 7 On Reveal: Move an enemy card here one location to the right.
Stick
On Reveal: Give the next card you play Power equal to this card's Power.
4 3 On Reveal: Give the next card you play Power equal to this card's Power.
Storm
On Reveal: Flood this location. Next turn is the last turn cards can be played here.
3 1 On Reveal: Flood this location. Next turn is the last turn cards can be played here.
Storm Horseman of Famine
Objective: End 2 turns in a row with unspent Energy Give your other cards here and in your hand +2 Power. (/2)
3 1 Objective: End 2 turns in a row with unspent Energy Give your other cards here and in your hand +2 Power. (/2)
Strange Supreme
Gains +2 Power from merging. End of Turn: Merge one of your created cards into this.
2 2 Gains +2 Power from merging. End of Turn: Merge one of your created cards into this.
Strong Guy
Ongoing: +6 Power if your hand has 1 or fewer cards.
3 4 Ongoing: +6 Power if your hand has 1 or fewer cards.
Stryfe
Objective: Play 3 On Reveal cards Use the highest-Cost On Reveal in your hand. (/3)
4 6 Objective: Play 3 On Reveal cards Use the highest-Cost On Reveal in your hand. (/3)
Sub-Mariner
When this is Empowered, add a random 1-Cost character to your hand with that same increase. (if in hand or in play)
1 2 When this is Empowered, add a random 1-Cost character to your hand with that same increase. (if in hand or in play)
Sunspot
End of Turn: Gain +1 Power for each unspent Energy.
1 0 End of Turn: Gain +1 Power for each unspent Energy.
Super-Adaptoid
On Reveal: Steal the text from an enemy Activate card here.
3 5 On Reveal: Steal the text from an enemy Activate card here.
Supergiant
On Reveal: All cards played next turn don't reveal until the game ends.
4 5 On Reveal: All cards played next turn don't reveal until the game ends.
Superior Iron Man
Double Cost reductions to this. Ongoing: Double Power increases to this.
5 8 Double Cost reductions to this. Ongoing: Double Power increases to this.
Superior Spider-Man
Start of Turn: +1 Energy if you have any cards with increased Power in play.
3 4 Start of Turn: +1 Energy if you have any cards with increased Power in play.