Marvel Snap
Welcome to the Marvel Snap realm!
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Marvel Snap Cards
Search returned 512 cards.
| Card | Cost | Power | Text |
|---|---|---|---|
| Super Skrull
Ongoing: Has the Ongoing effects of all enemy cards. |
4 | 2 | Ongoing: Has the Ongoing effects of all enemy cards. |
| Super-Skrull
Ongoing: Has the Ongoing effects of all enemy cards. |
4 | 2 | Ongoing: Has the Ongoing effects of all enemy cards. |
| Surge
On Reveal: Give the top card of your deck -1 Cost and +1 Power. After you play it, repeat this ability. |
2 | 1 | On Reveal: Give the top card of your deck -1 Cost and +1 Power. After you play it, repeat this ability. |
| Surtur
After you play a card with 10 or more Power, this gains +2 Power. |
3 | 5 | After you play a card with 10 or more Power, this gains +2 Power. |
| Swarm
When Discarded: Add two copies of this that cost to your hand. |
2 | 3 | When Discarded: Add two copies of this that cost to your hand. |
| Sword Master
On Reveal: Discard an odd-costed card from your hand. |
3 | 7 | On Reveal: Discard an odd-costed card from your hand. |
| Symbiote Spider-Man
Activate: Merge your lowest-Cost card here into this. Copy its text like it just revealed. |
4 | 7 | Activate: Merge your lowest-Cost card here into this. Copy its text like it just revealed. |
| Tarantula
End of Turn: If you have the highest Power among cards in play, give this and 2 characters in your hand +1 Power. |
2 | 2 | End of Turn: If you have the highest Power among cards in play, give this and 2 characters in your hand +1 Power. |
| Taskmaster
On Reveal: Set this card’s Power equal to that of the last card you played. (if able) |
6 | 0 | On Reveal: Set this card’s Power equal to that of the last card you played. (if able) |
| Techno-Organic Virus
On Reveal: Infect your other cards here (replace their text). Copy this to your hand. |
2 | 0 | On Reveal: Infect your other cards here (replace their text). Copy this to your hand. |
| Terrax the Tamer
On Reveal: For each location, shuffle a Rock into the losing player's deck. |
3 | 4 | On Reveal: For each location, shuffle a Rock into the losing player's deck. |
| Thaddeus Ross
End of Turn: If your opponent has unspent Energy, draw a card with 10 or more Power. |
2 | 2 | End of Turn: If your opponent has unspent Energy, draw a card with 10 or more Power. |
| Thanos
Game Start: Shuffle the six Infinity Stones into your deck. |
6 | 12 | Game Start: Shuffle the six Infinity Stones into your deck. |
| Thanos Fractured Frontier
Game Start: Your cards have "Quickdraw: Thanos loads an Infinity Shot." On Reveal: Fire all loaded Shots. |
5 | 8 | Game Start: Your cards have "Quickdraw: Thanos loads an Infinity Shot." On Reveal: Fire all loaded Shots. |
| The Ancient One
On Reveal: Add Tao Mandala to your hand. |
3 | 5 | On Reveal: Add Tao Mandala to your hand. |
| The Collector
When a card enters your hand from anywhere (except your deck), +1 Power. |
2 | 3 | When a card enters your hand from anywhere (except your deck), +1 Power. |
| The Fallen One
On Reveal: Set your Max Energy equal to this card's Power. |
5 | 5 | On Reveal: Set your Max Energy equal to this card's Power. |
| The First Ghost Rider
On Reveal: Discard the lowest-Power character from your hand. Remove that card's Power from this. |
2 | 7 | On Reveal: Discard the lowest-Power character from your hand. Remove that card's Power from this. |
| The Hood
On Reveal: Add a Demon to your hand. |
1 | -3 | On Reveal: Add a Demon to your hand. |
| The Hunger
On Reveal: Horde +3. |
1 | 0 | On Reveal: Horde +3. |
| The Infinaut
If you played a card last turn, you can't play this. |
6 | 20 | If you played a card last turn, you can't play this. |
| The Inversion
On Reveal: Invert the Power of the lowest-Power card(s) here. (positive becomes negative and vice versa) |
3 | 0 | On Reveal: Invert the Power of the lowest-Power card(s) here. (positive becomes negative and vice versa) |
| The Living Tribunal
Ongoing: Split your total Power evenly among all locations. |
6 | 9 | Ongoing: Split your total Power evenly among all locations. |
| Thena
End of Turn: +3 Power if you played (exactly) 2 cards. |
2 | 0 | End of Turn: +3 Power if you played (exactly) 2 cards. |
| The Sentry
Cannot be played at the right location. On Reveal: Add a -10 Power Void to the right location. |
4 | 10 | Cannot be played at the right location. On Reveal: Add a -10 Power Void to the right location. |