Marvel Snap
Welcome to the Marvel Snap realm!
5 characters joined
Marvel Snap Cards
Search returned 512 cards.
| Card | Cost | Power | Text |
|---|---|---|---|
| Blob
On Reveal: Merge cards from your deck into this until it gains 13 or more Power. |
6 | 0 | On Reveal: Merge cards from your deck into this until it gains 13 or more Power. |
| Blue Marvel
Ongoing: Your other cards have +1 Power. |
5 | 3 | Ongoing: Your other cards have +1 Power. |
| Boomerang
When this returns to your hand, randomly steal 4 Power from characters in your opponent's hand. Activate: Return this to your hand. |
2 | 2 | When this returns to your hand, randomly steal 4 Power from characters in your opponent's hand. Activate: Return this to your hand. |
| Brood
On Reveal: Add 2 Broodlings here with the same Power. |
3 | 2 | On Reveal: Add 2 Broodlings here with the same Power. |
| Bruce Banner
End of Turn: If you have unspent Energy, 33% chance to HULK OUT! |
2 | 1 | End of Turn: If you have unspent Energy, 33% chance to HULK OUT! |
| Bucky Barnes
When Destroyed: Replace this with the Winter Soldier. |
2 | 2 | When Destroyed: Replace this with the Winter Soldier. |
| Bullseye
Activate: Discard all cards that cost 1 or less from your hand. Afflict that many different enemy cards with -2 Power. |
3 | 2 | Activate: Discard all cards that cost 1 or less from your hand. Afflict that many different enemy cards with -2 Power. |
| Cable
On Reveal: Draw a card from your opponent's deck. |
2 | 4 | On Reveal: Draw a card from your opponent's deck. |
| Caiera
Ongoing: Your 1 and 6-Cost cards can't be destroyed. |
3 | 5 | Ongoing: Your 1 and 6-Cost cards can't be destroyed. |
| Caliban Horseman of Pestilence
Objective: Have 3 cards that are 4-Cost or more in play Afflict the highest-Cost enemy card with -7 Power. (/3) |
3 | 4 | Objective: Have 3 cards that are 4-Cost or more in play Afflict the highest-Cost enemy card with -7 Power. (/3) |
| Cannonball
On Reveal: Move the highest-Power enemy card here away. If you can't, destroy it with a Rock. |
5 | 5 | On Reveal: Move the highest-Power enemy card here away. If you can't, destroy it with a Rock. |
| Captain America
Ongoing: Your other Ongoing cards here have +2 Power. |
3 | 3 | Ongoing: Your other Ongoing cards here have +2 Power. |
| Captain Carter
Ongoing: Add this card's Power to your back-row cards here. (can't add to itself) |
3 | 2 | Ongoing: Add this card's Power to your back-row cards here. (can't add to itself) |
| Captain Marvel
At the end of the game, move to a location that wins you the game. (If possible) |
4 | 6 | At the end of the game, move to a location that wins you the game. (If possible) |
| Carnage
On Reveal: Destroy your other cards here. +2 Power for each destroyed. |
2 | 2 | On Reveal: Destroy your other cards here. +2 Power for each destroyed. |
| Cassandra Nova
On Reveal: Steal 1 Power from each card in your opponent's deck. |
3 | 0 | On Reveal: Steal 1 Power from each card in your opponent's deck. |
| Cerebro
Ongoing: Your highest-Power cards have +3 Power. |
3 | 0 | Ongoing: Your highest-Power cards have +3 Power. |
| Chamber
Activate: +2 Power for each 5-Cost or more card you have here and in hand. |
2 | 1 | Activate: +2 Power for each 5-Cost or more card you have here and in hand. |
| Chameleon
On Reveal: Copy the text of another card here you revealed this turn. |
3 | 3 | On Reveal: Copy the text of another card here you revealed this turn. |
| Clea
When this is Empowered, add Flames of the Faltine to your hand. (if in hand or in play) |
1 | 3 | When this is Empowered, add Flames of the Faltine to your hand. (if in hand or in play) |
| Cloak
On Reveal: Next turn, all cards are Moveable to this location. |
2 | 4 | On Reveal: Next turn, all cards are Moveable to this location. |
| Cobra
Activate: Destroy an enemy created card here. |
2 | 3 | Activate: Destroy an enemy created card here. |
| Colleen Wing
On Reveal: Discard the card that costs the least from your hand. |
2 | 4 | On Reveal: Discard the card that costs the least from your hand. |
| Colonel America
Ongoing: Your other cards here have +1 Power for each turn you've discarded a card. ( turns.) |
3 | 4 | Ongoing: Your other cards here have +1 Power for each turn you've discarded a card. ( turns.) |
| Colossus
Ongoing: Can't be destroyed, moved, or have its Power reduced. |
2 | 4 | Ongoing: Can't be destroyed, moved, or have its Power reduced. |