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Marvel Snap

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Marvel Snap Cards

Search returned 512 cards.

Card Cost Power Text
Hulk
No Ability.
6 14 No Ability.
Hulkbuster
On Reveal: Merge this into one of your cards here.
2 3 On Reveal: Merge this into one of your cards here.
Human Torch
When this moves, double its Power.
3 2 When this moves, double its Power.
Human Torch First Steps
End of Turn: +1 Power. Once per game, if your side here is full, double this card’s Power instead.
3 2 End of Turn: +1 Power. Once per game, if your side here is full, double this card’s Power instead.
Hydra Bob
End of Turn: This moves if a player Snapped.
1 4 End of Turn: This moves if a player Snapped.
Hydra Stomper
Ongoing: +1 Power for each time one of your cards moved this game.
3 3 Ongoing: +1 Power for each time one of your cards moved this game.
Hydro-Man
On Reveal: Set the Cost of EACH deck's top card to 1.
5 10 On Reveal: Set the Cost of EACH deck's top card to 1.
Iceman
On Reveal: Give a card in your opponent's hand +1 Cost. (maximum 6)
1 2 On Reveal: Give a card in your opponent's hand +1 Cost. (maximum 6)
Ikari
You can only play this where an enemy is afflicted with negative Power.
4 12 You can only play this where an enemy is afflicted with negative Power.
Infinity Ultron
On Reveal: Add 2 of Ultron's Stones to your hand.
5 6 On Reveal: Add 2 of Ultron's Stones to your hand.
Invisible Woman
Ongoing: Cards you play here are not revealed until the game ends.
2 4 Ongoing: Cards you play here are not revealed until the game ends.
Invisible Woman First Steps
Activate: This turn, your End of Turn abilities repeat.
3 3 Activate: This turn, your End of Turn abilities repeat.
Iron Fist
On Reveal: After you play your next card, move it one location to the left.
1 3 On Reveal: After you play your next card, move it one location to the left.
Ironheart
On Reveal: Give 2 of your other cards +3 Power.
3 0 On Reveal: Give 2 of your other cards +3 Power.
Iron Lad
On Reveal: Copy the text of your deck's top card.
4 7 On Reveal: Copy the text of your deck's top card.
Iron Man
Ongoing: Your total Power is doubled here.
5 0 Ongoing: Your total Power is doubled here.
Iron Patriot
On Reveal: Add a random -Cost or more card to your hand. If you’re winning here after next turn, give it -3 Cost.
2 3 On Reveal: Add a random -Cost or more card to your hand. If you’re winning here after next turn, give it -3 Cost.
Isca the Unbeaten
End of Turn: If you’re losing this location, double this card’s Power.
4 2 End of Turn: If you’re losing this location, double this card’s Power.
Jack Flag
Ongoing: Your cards here with increased Power have +2 Power.
3 3 Ongoing: Your cards here with increased Power have +2 Power.
Jane Foster
On Reveal: Draw all cards that Cost 0 from your deck.
5 8 On Reveal: Draw all cards that Cost 0 from your deck.
Jane Foster Fractured Frontier
On Reveal: Judge 4 other random characters. +1 Power (if yours) or -1 Power (enemies). Quickdraw: Judge the worthy again.
3 3 On Reveal: Judge 4 other random characters. +1 Power (if yours) or -1 Power (enemies). Quickdraw: Judge the worthy again.
Jane Foster Mighty Thor
On Reveal: Draw all cards that cost from your deck.
5 9 On Reveal: Draw all cards that cost from your deck.
Jean Grey
Ongoing: Players must play their first card here each turn. (if possible)
3 4 Ongoing: Players must play their first card here each turn. (if possible)
Jeff the Baby Dolphin!?
Your cards reveal here with +1 Power. Moveable once.
2 2 Your cards reveal here with +1 Power. Moveable once.
Jeff the Baby Land Shark
Moveable once. Nothing can stop you from moving or playing this to any location.
2 4 Moveable once. Nothing can stop you from moving or playing this to any location.