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46 cards

Art Card Cost Power Series Text
Bruce Banner 2 1 Series 5 End of Turn: If you have unspent Energy, 33% chance to HULK OUT!
Chamber 2 1 Series 5 Activate: +2 Power for each 5-Cost or more card you have here and in hand.
Goliath 2 1 Series 5 Ongoing: +1 Power for each other Ongoing card you have in play.
Havok 2 1 Series 3 End of Turn: You lose 1 Max Energy and this gains +3 Power.
Kid Omega 2 1 Series 5 Activate: Destroy the next card you play this turn to gain its Power.
Madame Web 2 1 Series 5 Ongoing: Each turn, one of your other cards here is Moveable. (your choice)
Moondragon 2 1 Series 5 End of Turn: +2 Power if you played 1 card this turn and spent all your Energy.
Red Wolf Fractured Frontier 2 1 Series 5 On Reveal: +1 Power for each card in your hand. Quickdraw: Give your hand +1 Power.
Scream 2 1 Series 5 When an enemy card moves, steal 2 Power from it. (once per turn)
Surge 2 1 Series 5 On Reveal: Give the top card of your deck -1 Cost and +1 Power. After you play it, repeat…
Wild Child 2 1 Series 4 Ongoing: +4 Power if you’ve discarded a card. +4 Power if one of your cards has been dest…
Zombie Sentry 2 1 Series 4 On Reveal: Horde +1 for each of your cards at the right location.
Boomerang 2 2 Series 5 When this returns to your hand, randomly steal 4 Power from characters in your opponent's…
Bucky Barnes 2 2 Series 2 When Destroyed: Replace this with the Winter Soldier.
Carnage 2 2 Series 1 On Reveal: Destroy your other cards here. +2 Power for each destroyed.
Dagger 2 2 Series 3 When this moves to a location, +2 Power for each enemy card there.
Dazzler 2 2 Series 3 Ongoing: +2 Power for each location that's full on your side.
Doctor Octopus Fractured Frontier 2 2 Series 4 On Reveal: Put your leftmost card in hand on top of your deck to get a random character. …
Ezekiel Sims 2 2 Series 5 After you play a card with higher Power here, give this +2 Power and move this to another…
Forge 2 2 Series 1 On Reveal: Give the next card you play +2 Power.
Goose 2 2 Series 3 Ongoing: Nobody can play cards that cost 4 or more here.
Jeff the Baby Dolphin!? 2 2 Series 5 Your cards reveal here with +1 Power. Moveable once.
Juggernaut Horseman of War 2 2 Series 5 Objective: Have 6 different Powers among your other cards in play +6 Power. (/6)
Lasher 2 2 Series 4 Activate: Afflict an enemy card here with negative Power equal to this card's Power.
Lockheed 2 2 Series 5 End of Turn: If you played a 1-Cost card this turn, afflict an enemy card here with -2 Po…
Luke Cage 2 2 Series 3 Ongoing: Your front-row cards can't have their Power reduced.
Medusa 2 2 Starter On Reveal: If this is at the middle location, +3 Power.
Merlin 2 2 Series 5 Start of Turn: Add an Incantation to your hand.
Mister Sinister 2 2 Series 1 On Reveal: Add a Sinister Clone here with the same Power.
Mojo 2 2 Series 3 Ongoing: If both sides here are full, +6 Power.
Polaris Horseman of Pestilence 2 2 Series 5 Objective: Cards in play are afflicted with -5 Power Put a card from your hand here. (/5)
Psylocke 2 2 Series 3 On Reveal: Next turn, you get +1 Energy.
Punisher War Machine 2 2 Series 5 When drawn, mark one of your empty locations. Objective: Win that location +1 Max Energy.
Ravonna Renslayer 2 2 Series 4 Ongoing: Your cards with 1 or less Power cost 1 less. (minimum 1)
Sam Wilson Captain America 2 2 Series 5 On Reveal: Add Cap's Shield to another location. Ongoing: Cap's Shield is Moveable.
Sparky 2 2 Series 5 Activate: Give your card that last moved +2 Power and move it back to its previous locati…