 |
Adam Warlock |
2 |
0 |
Series 3 |
End of Turn: Draw a card if you're winning here. Otherwise, +1 Power. |
 |
Fastball Special |
2 |
0 |
Series 4 |
On Reveal: Destroy your highest-Power card here to afflict an enemy card here with that m… |
 |
Morbius |
2 |
0 |
Series 2 |
Ongoing: +2 Power for each time you discarded a card this game. |
 |
Sandstorm |
2 |
0 |
Series 4 |
On Reveal: Add 2 Rocks to your hand. Give them +1 Power for each of your front-Row charac… |
 |
Techno-Organic Virus |
2 |
0 |
Series 5 |
On Reveal: Infect your other cards here (replace their text). Copy this to your hand. |
 |
Thena |
2 |
0 |
Series 5 |
End of Turn: +3 Power if you played (exactly) 2 cards. |
 |
Zombie Nova |
2 |
0 |
Limited Time Event |
On Reveal and When Destroyed: Horde +3. |
 |
Bruce Banner |
2 |
1 |
Series 5 |
End of Turn: If you have unspent Energy, 33% chance to HULK OUT! |
 |
Chamber |
2 |
1 |
Series 5 |
Activate: +2 Power for each 5-Cost or more card you have here and in hand. |
 |
Goliath |
2 |
1 |
Series 5 |
Ongoing: +1 Power for each other Ongoing card you have in play. |
 |
Havok |
2 |
1 |
Series 3 |
End of Turn: You lose 1 Max Energy and this gains +3 Power. |
 |
Kid Omega |
2 |
1 |
Series 5 |
Activate: Destroy the next card you play this turn to gain its Power. |
 |
Madame Web |
2 |
1 |
Series 5 |
Ongoing: Each turn, one of your other cards here is Moveable. (your choice) |
 |
Moondragon |
2 |
1 |
Series 5 |
End of Turn: +2 Power if you played 1 card this turn and spent all your Energy. |
 |
Red Wolf Fractured Frontier |
2 |
1 |
Series 5 |
On Reveal: +1 Power for each card in your hand. Quickdraw: Give your hand +1 Power. |
 |
Scream |
2 |
1 |
Series 5 |
When an enemy card moves, steal 2 Power from it. (once per turn) |
 |
Surge |
2 |
1 |
Series 5 |
On Reveal: Give the top card of your deck -1 Cost and +1 Power. After you play it, repeat… |
 |
Wild Child |
2 |
1 |
Series 4 |
Ongoing: +4 Power if you’ve discarded a card. +4 Power if one of your cards has been dest… |
 |
Zombie Sentry |
2 |
1 |
Series 4 |
On Reveal: Horde +1 for each of your cards at the right location. |
 |
Boomerang |
2 |
2 |
Series 5 |
When this returns to your hand, randomly steal 4 Power from characters in your opponent's… |
 |
Bucky Barnes |
2 |
2 |
Series 2 |
When Destroyed: Replace this with the Winter Soldier. |
 |
Carnage |
2 |
2 |
Series 1 |
On Reveal: Destroy your other cards here. +2 Power for each destroyed. |
 |
Dagger |
2 |
2 |
Series 3 |
When this moves to a location, +2 Power for each enemy card there. |
 |
Dazzler |
2 |
2 |
Series 3 |
Ongoing: +2 Power for each location that's full on your side. |
 |
Doctor Octopus Fractured Frontier |
2 |
2 |
Series 4 |
On Reveal: Put your leftmost card in hand on top of your deck to get a random character. … |
 |
Ezekiel Sims |
2 |
2 |
Series 5 |
After you play a card with higher Power here, give this +2 Power and move this to another… |
 |
Forge |
2 |
2 |
Series 1 |
On Reveal: Give the next card you play +2 Power. |
 |
Goose |
2 |
2 |
Series 3 |
Ongoing: Nobody can play cards that cost 4 or more here. |
 |
Jeff the Baby Dolphin!? |
2 |
2 |
Series 5 |
Your cards reveal here with +1 Power. Moveable once. |
 |
Juggernaut Horseman of War |
2 |
2 |
Series 5 |
Objective: Have 6 different Powers among your other cards in play +6 Power. (/6) |
 |
Lasher |
2 |
2 |
Series 4 |
Activate: Afflict an enemy card here with negative Power equal to this card's Power. |
 |
Lockheed |
2 |
2 |
Series 5 |
End of Turn: If you played a 1-Cost card this turn, afflict an enemy card here with -2 Po… |
 |
Luke Cage |
2 |
2 |
Series 3 |
Ongoing: Your front-row cards can't have their Power reduced. |
 |
Medusa |
2 |
2 |
Starter |
On Reveal: If this is at the middle location, +3 Power. |
 |
Merlin |
2 |
2 |
Series 5 |
Start of Turn: Add an Incantation to your hand. |
 |
Mister Sinister |
2 |
2 |
Series 1 |
On Reveal: Add a Sinister Clone here with the same Power. |