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Marvel Snap Cards

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57 cards

Art Card Cost Power Series Text
Cassandra Nova 3 0 Series 5 On Reveal: Steal 1 Power from each card in your opponent's deck.
Sage 3 0 Series 5 On Reveal: +2 Power for each different Power among all other cards here.
Nightmare 3 1 Series 5 On Reveal: Replace the text of each card in your hand with text from a random card of the…
Storm Horseman of Famine 3 1 Series 5 Objective: End 2 turns in a row with unspent Energy Give your other cards here and in you…
Bullseye 3 2 Series 5 Activate: Discard all cards that cost 1 or less from your hand. Afflict that many differe…
Captain Carter 3 2 Series 5 Ongoing: Add this card's Power to your back-row cards here. (can't add to itself)
Human Torch First Steps 3 2 Series 5 End of Turn: +1 Power. Once per game, if your side here is full, double this card’s Power…
Marvel Boy 3 2 Series 5 End of Turn: Give 3 of your 1-Cost cards +1 Power.
Maverick 3 2 Series 5 Activate: Give the next card you play Power equal to this card’s Power.
Red Guardian 3 2 Series 5 On Reveal: Afflict the lowest-Power enemy card here with -2 Power and remove its text.
Venus 3 2 Series 5 When your cards in play are Empowered, give those cards an additional +1 Power.
Diamondback 3 3 Series 5 Ongoing: Enemy cards here afflicted with negative Power have an additional -2 Power.
Drax, Avatar Of Life 3 3 Series 5 End of Turn: +3 Power if your opponent played a card with greater Power this turn. Move t…
Frigga 3 3 Series 5 On Reveal: Add a copy of the last card you played to your hand. (if able)
Hydra Stomper 3 3 Series 5 Ongoing: +1 Power for each time one of your cards moved this game.
Invisible Woman First Steps 3 3 Series 5 Activate: This turn, your End of Turn abilities repeat.
Jack Flag 3 3 Series 5 Ongoing: Your cards here with increased Power have +2 Power.
Jane Foster Fractured Frontier 3 3 Series 5 On Reveal: Judge 4 other random characters. +1 Power (if yours) or -1 Power (enemies). Qu…
Jocasta 3 3 Series 5 Activate: Immediately Activate your other cards here. (without using up their Activate ab…
Makkari 3 3 Series 5 End of Turn: Runs from your hand to a random location. (if possible)
Mary Jane 3 3 Series 5 End of Turn: Give each of your cards that moved this turn +1 Power.
Muse 3 3 Series 5 Ongoing: +3 Power for each location where one of your cards has been destroyed.
Rocket and Groot 3 3 Series 5 Moveable once. After your opponent plays a card here, steal 1 Power from it.
Speed 3 3 Series 5 Ongoing: +1 Power for each turn in which you spent all your Energy.
Spider-Punk 3 3 Series 5 Moveable once. When this moves to a location, steal 2 Power from the highest-Power enemy …
Zombie Venom 3 3 Series 5 On Reveal: Destroy your first other card here. After one of your other cards is destroyed…
Caliban Horseman of Pestilence 3 4 Series 5 Objective: Have 3 cards that are 4-Cost or more in play Afflict the highest-Cost enemy ca…
Colonel America 3 4 Series 5 Ongoing: Your other cards here have +1 Power for each turn you've discarded a card. ( tur…
Dragon of the Moon 3 4 Series 5 On Reveal: Steal 1 Power from even-costed cards in ALL hands.
Esme Cuckoo 3 4 Series 5 On Reveal: Copy a card from your deck into your hand. Set its Cost to 3 and Power to 4.
Fenris Wolf 3 4 Series 5 Activate: Resurrect your opponent's highest-Power discarded or destroyed card on your sid…
Friendly Neighborhood Carnage 3 4 Series 5 On Reveal: Move your other cards here to the right. +2 Power for each moved.
Hope Summers 3 4 Series 5 After you play a card here, you get +1 Energy next turn.
Kang 3 4 Series 5 Game Start: Replace this with 4 Kangs with text from random cards that Cost 3 or more.
Morgan le Fay 3 4 Series 5 On Reveal: Return all your discarded and destroyed cards to hand with +3 Power.
Prodigy 3 4 Series 5 On Reveal: If this is in the back row, copy the text of the card in front of it.