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Marvel Snap Cards

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89 cards

Art Card Cost Power Series Text
Man-Thing 4 7 Series 4 Ongoing: 3-Cost or less cards here have -2 Power.
Cull Obsidian 4 10 Series 4 You can only play this where you have a 1-Cost card.
Ikari 4 12 Series 4 You can only play this where an enemy is afflicted with negative Power.
Spider Sense 5 0 Series 4 On Reveal: Give your characters here +3 Power. Costs 1 less for each Moveable card you've…
Darkhawk 5 3 Series 4 Ongoing: +2 Power for each card in your opponent's deck.
Zombie Giant-Man 5 4 Series 4 On Reveal: Horde +2, then this gains Power equal to your Zombie Horde.
Cannonball 5 5 Series 4 On Reveal: Move the highest-Power enemy card here away. If you can't, destroy it with a R…
Dragon Lord 5 5 Series 4 On Reveal: Put a card from your hand here.
Legion 5 7 Series 4 On Reveal: Replace each other location with this one.
Annihilus 5 8 Series 4 On Reveal: Your cards with Power below switch sides. Destroy those that can't.
Hellion 5 8 Series 4 On Reveal: Next turn, your cards are Moveable to this location.
Ozymandias 5 9 Series 4 Ongoing: Your Rocks have +3 Power.
Hydro-Man 5 10 Series 4 On Reveal: Set the Cost of EACH deck's top card to 1.
Blob 6 0 Series 4 On Reveal: Merge cards from your deck into this until it gains 13 or more Power.
The Living Tribunal 6 9 Series 4 Ongoing: Split your total Power evenly among all locations.
Sasquatch 6 11 Series 4 Costs 1 less for each card you played last turn.
Skaar 7 12 Series 4 Costs 2 less for each of your cards that has 10 or more Power.