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118 cards

Art Card Cost Power Series Text
Psylocke 2 2 Series 3 On Reveal: Next turn, you get +1 Energy.
Punisher War Machine 2 2 Series 5 When drawn, mark one of your empty locations. Objective: Win that location +1 Max Energy.
Ravonna Renslayer 2 2 Series 4 Ongoing: Your cards with 1 or less Power cost 1 less. (minimum 1)
Sam Wilson Captain America 2 2 Series 5 On Reveal: Add Cap's Shield to another location. Ongoing: Cap's Shield is Moveable.
Sparky 2 2 Series 5 Activate: Give your card that last moved +2 Power and move it back to its previous locati…
Star-Lord 2 2 Starter On Reveal: If your opponent played a card here this turn, +4 Power.
Strange Supreme 2 2 Series 5 Gains +2 Power from merging. End of Turn: Merge one of your created cards into this.
Tarantula 2 2 Series 5 End of Turn: If you have the highest Power among cards in play, give this and 2 character…
Thaddeus Ross 2 2 Series 5 End of Turn: If your opponent has unspent Energy, draw a card with 10 or more Power.
Toxin 2 2 Series 5 On Reveal: Return your other cards here to your hand. +2 Power for each returned.
Vampire Killmonger 2 2 Season Pass End of Turn: If you spent all your Energy, get a Vampiric Spear.
Victoria Hand 2 2 Series 5 Ongoing: Your cards that were created in your hand have +2 Power.
Wade Wilson 2 2 Series 4 When Destroyed: Replace this with a 1-Cost card from your hand or deck with +2 Power.
White Widow 2 2 Series 5 On Reveal: Add a Widow's Kiss to your opponent's side of this location.
Zombie Mister Fantastic 2 2 Series 5 On Reveal: Horde +2. Activate: Give 4 of your created cards +1 Power.
Mister Fantastic 3 1 Series 0 Ongoing: Adjacent locations have +3 Power.
Mystique 3 1 Series 3 On Reveal: If the last card you played has an Ongoing, copy its text. (if able)
Nightmare 3 1 Series 5 On Reveal: Replace the text of each card in your hand with text from a random card of the…
Storm 3 1 Series 2 On Reveal: Flood this location. Next turn is the last turn cards can be played here.
Storm Horseman of Famine 3 1 Series 5 Objective: End 2 turns in a row with unspent Energy Give your other cards here and in you…
Bishop 3 2 Series 1 After you play a card, this gains +1 Power.
Brood 3 2 Series 3 On Reveal: Add 2 Broodlings here with the same Power.
Bullseye 3 2 Series 5 Activate: Discard all cards that cost 1 or less from your hand. Afflict that many differe…
Captain Carter 3 2 Series 5 Ongoing: Add this card's Power to your back-row cards here. (can't add to itself)
Hit Monkey 3 2 On Reveal: Gain +2 Power for each other card you played this turn.
Human Torch 3 2 Series 3 When this moves, double its Power.
Human Torch First Steps 3 2 Series 5 End of Turn: +1 Power. Once per game, if your side here is full, double this card’s Power…
Magik 3 2 Series 3 On Reveal: Replace this location with 'Limbo'. Doesn't work after turn 5.
Marvel Boy 3 2 Series 5 End of Turn: Give 3 of your 1-Cost cards +1 Power.
Maverick 3 2 Series 5 Activate: Give the next card you play Power equal to this card’s Power.
Patriot 3 2 Series 3 Ongoing: Your cards with no abilities have +2 Power.
Red Guardian 3 2 Series 5 On Reveal: Afflict the lowest-Power enemy card here with -2 Power and remove its text.
Silver Surfer 3 2 Series 3 On Reveal: Give your other 3-Cost cards +2 Power.
Venus 3 2 Series 5 When your cards in play are Empowered, give those cards an additional +1 Power.
Wolfsbane 3 2 Series 0 On Reveal: +2 Power for each other card you have here.
Dracula 4 1 Series 3 At the end of the game, discard a card from your hand to gain its Power.