 |
Psylocke |
2 |
2 |
Series 3 |
On Reveal: Next turn, you get +1 Energy. |
 |
Punisher War Machine |
2 |
2 |
Series 5 |
When drawn, mark one of your empty locations. Objective: Win that location +1 Max Energy. |
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Ravonna Renslayer |
2 |
2 |
Series 4 |
Ongoing: Your cards with 1 or less Power cost 1 less. (minimum 1) |
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Sam Wilson Captain America |
2 |
2 |
Series 5 |
On Reveal: Add Cap's Shield to another location. Ongoing: Cap's Shield is Moveable. |
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Sparky |
2 |
2 |
Series 5 |
Activate: Give your card that last moved +2 Power and move it back to its previous locati… |
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Star-Lord |
2 |
2 |
Starter |
On Reveal: If your opponent played a card here this turn, +4 Power. |
 |
Strange Supreme |
2 |
2 |
Series 5 |
Gains +2 Power from merging. End of Turn: Merge one of your created cards into this. |
 |
Tarantula |
2 |
2 |
Series 5 |
End of Turn: If you have the highest Power among cards in play, give this and 2 character… |
 |
Thaddeus Ross |
2 |
2 |
Series 5 |
End of Turn: If your opponent has unspent Energy, draw a card with 10 or more Power. |
 |
Toxin |
2 |
2 |
Series 5 |
On Reveal: Return your other cards here to your hand. +2 Power for each returned. |
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Vampire Killmonger |
2 |
2 |
Season Pass |
End of Turn: If you spent all your Energy, get a Vampiric Spear. |
 |
Victoria Hand |
2 |
2 |
Series 5 |
Ongoing: Your cards that were created in your hand have +2 Power. |
 |
Wade Wilson |
2 |
2 |
Series 4 |
When Destroyed: Replace this with a 1-Cost card from your hand or deck with +2 Power. |
 |
White Widow |
2 |
2 |
Series 5 |
On Reveal: Add a Widow's Kiss to your opponent's side of this location. |
 |
Zombie Mister Fantastic |
2 |
2 |
Series 5 |
On Reveal: Horde +2. Activate: Give 4 of your created cards +1 Power. |
 |
Mister Fantastic |
3 |
1 |
Series 0 |
Ongoing: Adjacent locations have +3 Power. |
 |
Mystique |
3 |
1 |
Series 3 |
On Reveal: If the last card you played has an Ongoing, copy its text. (if able) |
 |
Nightmare |
3 |
1 |
Series 5 |
On Reveal: Replace the text of each card in your hand with text from a random card of the… |
 |
Storm |
3 |
1 |
Series 2 |
On Reveal: Flood this location. Next turn is the last turn cards can be played here. |
 |
Storm Horseman of Famine |
3 |
1 |
Series 5 |
Objective: End 2 turns in a row with unspent Energy Give your other cards here and in you… |
 |
Bishop |
3 |
2 |
Series 1 |
After you play a card, this gains +1 Power. |
 |
Brood |
3 |
2 |
Series 3 |
On Reveal: Add 2 Broodlings here with the same Power. |
 |
Bullseye |
3 |
2 |
Series 5 |
Activate: Discard all cards that cost 1 or less from your hand. Afflict that many differe… |
 |
Captain Carter |
3 |
2 |
Series 5 |
Ongoing: Add this card's Power to your back-row cards here. (can't add to itself) |
 |
Hit Monkey |
3 |
2 |
|
On Reveal: Gain +2 Power for each other card you played this turn. |
 |
Human Torch |
3 |
2 |
Series 3 |
When this moves, double its Power. |
 |
Human Torch First Steps |
3 |
2 |
Series 5 |
End of Turn: +1 Power. Once per game, if your side here is full, double this card’s Power… |
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Magik |
3 |
2 |
Series 3 |
On Reveal: Replace this location with 'Limbo'. Doesn't work after turn 5. |
 |
Marvel Boy |
3 |
2 |
Series 5 |
End of Turn: Give 3 of your 1-Cost cards +1 Power. |
 |
Maverick |
3 |
2 |
Series 5 |
Activate: Give the next card you play Power equal to this card’s Power. |
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Patriot |
3 |
2 |
Series 3 |
Ongoing: Your cards with no abilities have +2 Power. |
 |
Red Guardian |
3 |
2 |
Series 5 |
On Reveal: Afflict the lowest-Power enemy card here with -2 Power and remove its text. |
 |
Silver Surfer |
3 |
2 |
Series 3 |
On Reveal: Give your other 3-Cost cards +2 Power. |
 |
Venus |
3 |
2 |
Series 5 |
When your cards in play are Empowered, give those cards an additional +1 Power. |
 |
Wolfsbane |
3 |
2 |
Series 0 |
On Reveal: +2 Power for each other card you have here. |
 |
Dracula |
4 |
1 |
Series 3 |
At the end of the game, discard a card from your hand to gain its Power. |