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Marvel Snap Cards

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25 cards

Art Card Cost Power Series Text
Sunspot 1 0 Series 2 End of Turn: Gain +1 Power for each unspent Energy.
Iceman 1 2 Series 2 On Reveal: Give a card in your opponent's hand +1 Cost. (maximum 6)
Agent 13 1 3 Series 2 On Reveal: Add a random card to your hand.
Swarm 1 3 Series 2 When Discarded: Add two copies of this that cost to your hand.
Vulture 1 3 Series 2 When this card moves, +4 Power.
Ebony Maw 1 7 Series 2 You can't play this after turn 3. Ongoing: You can't play cards here.
Morbius 2 0 Series 2 Ongoing: +2 Power for each time you discarded a card this game.
Bucky Barnes 2 2 Series 2 When Destroyed: Replace this with the Winter Soldier.
Okoye 2 3 Series 2 On Reveal: Give every card in your deck +1 Power.
Scorpion 2 3 Series 2 On Reveal: Afflict cards in your opponent's hand with -1 Power.
The Collector 2 3 Series 2 When a card enters your hand from anywhere (except your deck), +1 Power.
Cloak 2 4 Series 2 On Reveal: Next turn, all cards are Moveable to this location.
Rhino 2 5 Series 2 On Reveal: Add a Rock to your side of this location.
Storm 3 1 Series 2 On Reveal: Flood this location. Next turn is the last turn cards can be played here.
Killmonger 3 3 Series 2 On Reveal: Destroy ALL 1-Cost cards.
Nakia 3 4 Series 2 On Reveal: Give all cards in your hand +1 Power.
Sabretooth 3 5 Series 2 When Destroyed: Return this to your hand. It costs .
Jubilee 4 1 Series 2 On Reveal: Add the top card of your deck to this location.
Shang-Chi 4 3 Series 2 On Reveal: Destroy an enemy card here that has 10 or more Power.
Leech 4 4 Series 2 On Reveal: Remove the text from 6-Cost cards in your opponent's hand.
Warpath 4 5 Series 2 Ongoing: If any of your locations are empty, +5 Power.
Hobgoblin 5 -8 Series 2 On Reveal: Switch sides.
Sandman 5 8 Series 2 On Reveal: Next turn, cards cost 1 more. (maximum 6)
Vision 5 9 Series 2 Moveable
The Infinaut 6 20 Series 2 If you played a card last turn, you can't play this.